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Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

Vision and Studio Vision Pro Version 4.1 Manual ... - House of Synth

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CHAPTER 11: Acadia: Optimizing for Digital Audio<br />

If we set the Fade Duration to 100 ms by<br />

clicking the “Medium” button, <strong>Vision</strong> will<br />

automatically smooth the signal within<br />

100 ms <strong>of</strong> the amplitude change.<br />

Smoothing ramps created by a<br />

Fade duration <strong>of</strong> 100 ms<br />

Play <strong>and</strong> Record Offsets<br />

Figure 11.10: Audio Preferences, Play <strong>and</strong> Record<br />

Offsets<br />

64<br />

66<br />

78<br />

68<br />

The Play <strong>and</strong> Record Offsets are used to<br />

improve the synchronization <strong>of</strong> audio <strong>and</strong><br />

MIDI.<br />

Figure 11.8: Smoother amplitude changes after<br />

applying Smooth Audio Controllers<br />

Dither Outputs<br />

Figure 11.9: Audio Preferences, Dither Outputs<br />

Once audio has been recorded or<br />

imported into <strong>Vision</strong>, it is processed <strong>and</strong><br />

routed using floating-point calculations,<br />

which is more flexible <strong>and</strong> precise than<br />

using 16 or 24 bits.<br />

However, when the audio is output, or<br />

“bounced to disk,” it is first converted to<br />

either 16 or 24 bits (depending on your<br />

ASIO driver). In doing so, some amount<br />

<strong>of</strong> digital quantizing occurs, which can<br />

lead to unwanted digital artifacts in the<br />

audio signal (noticeable as a certain<br />

“grainy” quality when fading a sound out).<br />

When you click Dither Outputs, a very<br />

small amount <strong>of</strong> r<strong>and</strong>om noise is added to<br />

the signal in order to mask the digital<br />

quantizing, resulting in cleaner fades.<br />

The following sections discuss the purpose<br />

<strong>of</strong> these two controls, their default<br />

values, why you might need to modify<br />

them, <strong>and</strong> how to do so.<br />

Play Offset<br />

Use the Play Offset to “shift” audio playback<br />

time relative to the sequence’s MIDI<br />

playback time. The shift is expressed as a<br />

number <strong>of</strong> audio samples, <strong>and</strong> can be<br />

either positive or negative.<br />

• Positive numbers make <strong>Vision</strong> start<br />

processing audio playback before its<br />

designated start time. This is desirable<br />

because your computer requires<br />

a certain amount <strong>of</strong> processing time<br />

to play the audio. By adding a positive<br />

<strong>of</strong>fset equal to the time required to<br />

process the audio, your MIDI <strong>and</strong><br />

audio tracks sound synchronized.<br />

• Negative numbers make <strong>Vision</strong> start<br />

processing audio playback after its<br />

designated start time.<br />

<strong>Vision</strong> & <strong>Studio</strong> <strong>Vision</strong> <strong>Pro</strong> — <strong>Version</strong> <strong>4.1</strong> <strong>Manual</strong> Supplement 89

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