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ACADEMIC CATALOG - Purdue University Calumet

ACADEMIC CATALOG - Purdue University Calumet

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CGT 340 DIGITAL LIGHTING AND RENDERING<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

Prerequisite: CGT 241<br />

This course is designed to provide the basic knowledge and<br />

skills required in the creation of photorealistic still imagery.<br />

Emphasis is on a working knowledge of both virtual and real<br />

world lighting technologies and the tools necessary to create<br />

photorealistic imagery as well as an appreciation for production<br />

processes and deadlines<br />

CGT 341 MOTION FOR COMPUTER ANIMATION<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

Prerequisite: CGT 241<br />

This course focus on the animation of human motion, animal<br />

motion, soft-body and rigid-body object motion. Traditional<br />

animation concepts and 3D computerized animation techniques<br />

will be theoretically explored and practically applied.<br />

CGT 346 DIGITAL VIDEO AND AUDIO<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

Prerequisite: CGT 241<br />

Covers the use of digital technologies for video and audio<br />

focused toward use in multimedia, hypermedia and animation<br />

products. Students examine the methods of creating, sampling<br />

and storing digital audio and the constraints placed on these<br />

media assets when used for media based products. Emphasis<br />

is placed upon the technology of digital video and audio<br />

including formats, data rates, compressors, and the advantages<br />

and disadvantages of the different technologies.<br />

CGT 351 INTERACTIVE MULTIMEDIA DESIGN<br />

(Class 2, Cr. 3 or Class 3, Lab. 2, Cr. 3)<br />

Prerequisite: CGT 251<br />

This course introduces the many facets of interactive multimedia<br />

design and production. Students are introduced to authoring<br />

programs used for information delivery with special attention<br />

focused on the integration of various media assets for communication.<br />

There is also concentration on the storage, management,<br />

and retrieval of media assets in a production environment.<br />

Considerable time is spent on the systematic design of interactive<br />

media products to meet specified goals of communication.<br />

CGT 353 PRINCIPLES OF INTERACTIVE<br />

AND DYNAMIC MEDIA<br />

(Class 2, Lab. 2, Cr. 3)<br />

Prerequisite: CGT 216<br />

This course explores the development of interactive and<br />

dynamic media components for multimedia and hypermedia<br />

products. The course examines the design, creation and integration<br />

of text, 2-D animation and sound for use in CD,<br />

DVD and web media. Students also learn the basics of<br />

scripting and how it can be used to create interaction.<br />

CGT 356 DYNAMIC CONTENT DEVELOPMENT I<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

Prerequisite: CGT 141 or CGT 211<br />

A course focusing on the development of dynamic content<br />

and applications to facilitate information distribution. The<br />

course stresses development strategies for managing the rapidly<br />

changing information of corporations and organizations for<br />

just-in-time distribution, using authoring programs to create<br />

interactive multimedia products that utilize database management<br />

systems, file systems, and XML to provide a method for<br />

visualizing and manipulating that data. Significant time is<br />

spent on intermediate to advanced programming and scripting.<br />

CGT 411 CONTEMPORARY PROBLEMS<br />

IN APPLIED COMPUTER GRAPHICS<br />

(Class 2, Lab. 2, Cr. 3)<br />

Contemporary Problems in Applied Computer Graphics is a<br />

group based course that attempts to identify, design, qualify,<br />

manage, create and present a final project relative to existing<br />

or emerging issues within the discipline. Activities and experiences<br />

will explore related topics such as project planning<br />

and management, user expectations, interpersonal communications<br />

skill and quality management. The course concludes<br />

with faculty, peers and practicing professionals evaluating<br />

oral, written and media presentations of final project.<br />

CGT 415 SEMINAR FOR SENIOR DESIGN<br />

(Class 2, Lab. 2, Cr. 3)<br />

Prerequisite: Senior standing in Computer Graphics Technology<br />

Preliminary work toward the senior design project is carried<br />

out with guidance from faculty. This course includes background<br />

research, review of previous projects, definition of<br />

project requirements, and the creation of a formal project<br />

proposal. Preparation for professional employment in applied<br />

computer graphics professions. Topics covered include job<br />

hunting strategies, resumes, placement services written and<br />

verbal correspondence, portfolios, interviewing strategies,<br />

salary negotiations, corporate culture professional organizations,<br />

harassment, future planning ethical and copyright concerns,<br />

graduate study and relocation.<br />

CGT 416 SENIOR DESIGN PROJECT<br />

(Class 2 to 3, Lab. 0 to 3, Cr. 3)<br />

Prerequisite: CGT 411 and CGT 450<br />

This capstone course requires students to engage in a substantive<br />

endeavor directed at solving problems related to computer<br />

graphics. Activities include the creation and management of<br />

graphic systems and media assets per the requirements of the<br />

senior design proposal. Students are required to demonstrate<br />

professional attitudes and attributes in the timely completion<br />

and presentation of their project.<br />

CGT 442 ADVANCED COMPUTER ANIMATION<br />

(Class 2, Lab. 2, Cr. 3)<br />

Prerequisite: CGT 341<br />

An applied course covering advanced spline modeling<br />

techniques, lighting techniques, applied shading, motion<br />

dynamics and controllers, particle systems, application, customization<br />

programming, and pre-production development<br />

and planning. Study of emerging computer animation<br />

and spatial graphic technologies will be included.<br />

CGT 446 TECHNICAL ANIMATION<br />

PRODUCTION & DIRECTION<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

A variety of commercial applications of technical animation<br />

and spatial graphics are analyzed and produced, with special<br />

emphasis upon client development, design, organization,<br />

scripting, storyboarding, technical production, management<br />

and evaluation.<br />

CGT 450 PROFESSIONAL PRACTICES<br />

(Class 2, Lab. 2, Cr. 3)<br />

Prerequisite: CGT 303<br />

Preparation for professional employment in computer graphics<br />

professions. Topics covered include creative and publishing<br />

law, contracts, copyrights, corporate and freelance employment<br />

considerations; portfolio planning and interviewing. Arranged<br />

interviews and portfolio reviews.<br />

CGT 451 MULTIMEDIA APPLICATION DEVELOPMENT<br />

(Class 2 to 3, Lab. 0 to 2, Cr. 3)<br />

Prerequisite: CGT 351 or CGT 256<br />

This course focuses on the development of application that<br />

manipulate media asset. Significant time is spent on intermediate<br />

to advanced programming and scripting as well as the<br />

synchronization of aural and graphical components. Students<br />

are required to plan, design, and implement a major project<br />

and final presentation.<br />

Course Descriptions<br />

Course Descriptions<br />

181

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