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Education guide 'Eindhoven designs' - Technische Universiteit ...

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Eindhoven designs / volume two 19<br />

systems from fount of knowledge to facilitator. In fact, it means<br />

designing systems that teach “higher order” skills such as<br />

abstraction, reasoning, and reflection. The main challenge is to<br />

enable learners to learn how to learn by having a more openended<br />

evaluation of learning outcomes, and developing a<br />

cooperative and collaborative way of learning skills.<br />

Experience design is a developing field of design. The<br />

aim of the theme Emotions and Experiences is to<br />

optimise users’ experiences of products, systems and<br />

services by communicating specific emotions, values<br />

and identities through design. Typical experience<br />

design projects cross multiple design disciplines<br />

such as product design, communication design<br />

and architecture. In retail for instance, a product’s<br />

packaging, the (interactive) communication media<br />

and the spatial design of a store are all involved in<br />

creating a unified user experience. Similar principles<br />

can be found in the design of novel technological<br />

artefacts in which the boundaries of products<br />

fade due to their inherent interconnectedness<br />

and pervasiveness. Optimising experiences in<br />

these cases is complex given the multitude<br />

of occurrences in which people engage with<br />

design. Thus, given an application domain,<br />

knowledge is needed to identify (a) the<br />

critical situations in which (b) desired<br />

experiences should be evoked and (c) how<br />

the body is involved in shaping them.

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