Education guide 'Eindhoven designs' - Technische Universiteit ...
Education guide 'Eindhoven designs' - Technische Universiteit ...
Education guide 'Eindhoven designs' - Technische Universiteit ...
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Eindhoven designs / volume two 19<br />
systems from fount of knowledge to facilitator. In fact, it means<br />
designing systems that teach “higher order” skills such as<br />
abstraction, reasoning, and reflection. The main challenge is to<br />
enable learners to learn how to learn by having a more openended<br />
evaluation of learning outcomes, and developing a<br />
cooperative and collaborative way of learning skills.<br />
Experience design is a developing field of design. The<br />
aim of the theme Emotions and Experiences is to<br />
optimise users’ experiences of products, systems and<br />
services by communicating specific emotions, values<br />
and identities through design. Typical experience<br />
design projects cross multiple design disciplines<br />
such as product design, communication design<br />
and architecture. In retail for instance, a product’s<br />
packaging, the (interactive) communication media<br />
and the spatial design of a store are all involved in<br />
creating a unified user experience. Similar principles<br />
can be found in the design of novel technological<br />
artefacts in which the boundaries of products<br />
fade due to their inherent interconnectedness<br />
and pervasiveness. Optimising experiences in<br />
these cases is complex given the multitude<br />
of occurrences in which people engage with<br />
design. Thus, given an application domain,<br />
knowledge is needed to identify (a) the<br />
critical situations in which (b) desired<br />
experiences should be evoked and (c) how<br />
the body is involved in shaping them.