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Education guide 'Eindhoven designs' - Technische Universiteit ...

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74<br />

Dependent on the person, context, or phase<br />

within the design process, students determine<br />

where they start, how often they swap from<br />

one activity to another, and the order of the<br />

activities. This way the process supports<br />

flexibility and individuality. Moreover, the<br />

model actively supports reflection in, on<br />

and for action. The mental activity of giving<br />

meaning to a learning activity and, by doing so,<br />

building new knowledge that relates to existing<br />

knowledge is called reflection (Moon, 2004).<br />

An in-depth explanation of reflection can be<br />

found in chapter three.<br />

When performing an activity within a circle, a<br />

student reflects on action. An opportunity for<br />

reflection on and for action occurs every time<br />

the student switches activities. Therefore, we<br />

stimulate frequent changes from one activity<br />

to another. This could help novices in design<br />

to train their reflective practice. The activity of<br />

reflection is indicated in the model by the lines<br />

between the mutual activities, and between<br />

the activities and the deliverables. Reflection<br />

on and for action can also be related to the<br />

entire learning activity on a higher level. This is<br />

represented in the model by the reflection line<br />

of the outer circle.<br />

Visualising one’s own<br />

process<br />

If students articulate their reflections, for<br />

example by visualising all the steps and<br />

discussing their ideas or view with others,<br />

these reflections become a representation<br />

of their learning, which can be shared with<br />

others and may result in a new or transformed<br />

learning experience. As such, these reflections<br />

are an integral part of learning itself (Moon,<br />

2004). We explicitly encourage students to<br />

document their process in a schematic way.<br />

For example, groups of Master’s students<br />

within the User Class experimented with this<br />

visualisation and developed their own way of<br />

representing their design and learning process<br />

(based on a previous version of the RT design<br />

process). They translated the five circles to<br />

columns and placed every activity in a column<br />

and indicated the relationship between the<br />

activities.<br />

There is not one way for doing this. It is also<br />

related to the skills of the students and their<br />

preference for a certain way of learning (see<br />

Kolb in chapter three). For example, one could<br />

also work with photos in combination with<br />

notes and a visualisation of the RT design<br />

process.<br />

Preference and stage<br />

Similar to the representation of competency<br />

areas, the activities in the design process<br />

also show a ‘profile’, based on the size of the<br />

circles which indicate the student’s preference<br />

and skills for this activity. This is often related<br />

to the amount of time spent on this activity too.<br />

When looking at the process of John Helmes,<br />

one clearly sees his preference and skills<br />

on the making side. He produced dozens of<br />

physical sketches to enhance his imagination<br />

and creativity, as well as boost his vision on<br />

designing in the context of his project. The<br />

quality of deliverables was also very strong in<br />

relation to the time spent on this project.

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