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Education guide 'Eindhoven designs' - Technische Universiteit ...

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Eindhoven designs / volume two 55<br />

Self-Directed and<br />

Continuous Learning<br />

Take responsibility for and give direction<br />

to your own personal development,<br />

based on a continuous process of<br />

self-reflection and out of curiosity for<br />

future developments in technology and<br />

society.<br />

Developments in society are characterised by<br />

an enormous increase in available knowledge<br />

and information, which makes it impossible<br />

for graduates to have a complete command<br />

of their academic discipline. There is just too<br />

much to know and to learn, and what you know<br />

today may well be out of date in a number<br />

of years. Industrial Design as an academic<br />

discipline, too, is susceptible to changes.<br />

Once students have become professional<br />

designers, they will be challenged to create<br />

an environment that adapts to and supports<br />

the lives of individual people. Rather than<br />

acquiring a particular body of knowledge, this<br />

requires their ability to acquire, select and<br />

use the knowledge, skills and attitudes that<br />

they need for effective behaviour in a specific<br />

context.<br />

This, in turn, requires an attitude of openness:<br />

not only to developments in their profession<br />

and in society, but also towards the student’s<br />

own performance and learning needs in<br />

professional situations. Students graduate<br />

once but they will never stop learning. The<br />

ability to learn is at the core of becoming<br />

a life-long learner. Students should get an<br />

understanding of what learning is as an<br />

activity, discover what their preferred learning<br />

style and learning strategy is, learn how to<br />

play with various styles and strategies, and<br />

develop the skills they need to design their<br />

own learning process. This understanding<br />

should be grounded in theoretical as well as<br />

experiential knowledge.<br />

In a competency-centred programme such as ID<br />

students need to direct and manage their own<br />

competency development, learning process<br />

and learning activities: what do they want or<br />

need to learn, and what does it take to achieve<br />

it? This requires the ability to orientate oneself<br />

on what there is to learn, to set one’s own<br />

learning goals, to choose suitable learning<br />

activities (and sometimes create their own),<br />

to plan, execute and monitor these activities,<br />

to analyse one’s learning outcomes in terms<br />

of competency development and to evaluate<br />

if one has achieved the goals one sets. In the<br />

end students should also be able to selfassess<br />

their competency development and<br />

growth as a designer. Needless to say, the selfmanagement<br />

aspect of this competency only<br />

works if they take full responsibility for their<br />

own learning process.<br />

Learning – and designing – is a process of trial<br />

and error. From making mistakes, in particular,<br />

they can learn about themselves and about<br />

designing. But this takes the courage and the<br />

ability to look more closely at themselves,<br />

their learning process and learning outcomes.<br />

What knowledge and skills have they actually

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