07.10.2014 Views

Education guide 'Eindhoven designs' - Technische Universiteit ...

Education guide 'Eindhoven designs' - Technische Universiteit ...

Education guide 'Eindhoven designs' - Technische Universiteit ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Eindhoven designs / volume two 31<br />

Due to the size of the frame and the overall<br />

doughnut-shaped camera as well as the lack<br />

of immediate feedback of the resulting photo,<br />

the frame acts as an intermediate between<br />

the photographer and the person being<br />

photographed. The frame invites to have social<br />

and playful interactions between persons on<br />

both sides of the lens. On the other hand, the<br />

size of the frame inhibits the behaviour of<br />

being an outside observer detached from the<br />

scene, as is often the case with photographers.<br />

The described behaviour was exactly what Bas<br />

Groenendaal found during a user study at an<br />

asylum centre in the Netherlands. Children<br />

started playing with the camera and were<br />

looking actively for social engagement through<br />

the frame.<br />

The influence of the design on people’s<br />

behaviour is present for both the ready-at-hand<br />

and the present-at-hand situation. Scope is<br />

an example of a ready-at-hand device and it<br />

appeared that the device influences people’s<br />

behaviour, both that of the photographer as<br />

well as that of the person being photographed.<br />

But present-at-hand devices also influence<br />

behaviour. A speed pump for example,<br />

stimulates you to slow down.<br />

Materialising morality<br />

in the design process<br />

The mediating role of technology and its<br />

influence on how people act mean that<br />

designers are ‘doing ethics’ often implicitly<br />

and sometimes explicitly through their<br />

designs. So how can designers and our design<br />

students incorporate this dimension in their<br />

design process? Verbeek sees two options. The<br />

minimum scenario would be to assess if the<br />

design has undesirable mediating capacities<br />

and try to reduce or eliminate those. The<br />

second scenario would be to build in specific<br />

forms of mediation which are considered<br />

desirable.<br />

However, the fact that technological mediation<br />

is not objective and detached from the context<br />

of use and the user - on the contrary, it occurs<br />

in the complex interplay between user and<br />

artefact - makes the prediction of desirable<br />

and undesirable very difficult. For example,<br />

is an intelligent toilet that is able to analyse<br />

the user’s faeces after every visit to the<br />

toilet in order to check his health, desirable<br />

or undesirable? And what if it is placed in a<br />

factory and the management gets to know the<br />

outcome too?<br />

Moreover, it becomes even harder when the<br />

focus is on innovative intelligent systems,<br />

products and related services which envision<br />

new and unknown transformations, because<br />

they require an anticipation of future mediation<br />

roles of technology. But products are often<br />

used in unforeseen ways and they stimulate<br />

unforeseen behaviour. So how do we deal<br />

with that kind of complexity during the design<br />

process?<br />

We believe that it requires an integration of the<br />

two ways of analysis that Verbeek proposes.<br />

On the one hand, the designer can use his/her<br />

imagination to envision the transformation and<br />

the desired and undesired impact. In this case,<br />

the designer can also bring in his/her own<br />

value system and invite certain behaviour.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!