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Education guide 'Eindhoven designs' - Technische Universiteit ...

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66<br />

Competency areas<br />

covered by that area such as Ideas and<br />

Concepts, Form and Senses, and Teamwork<br />

The ten different competency areas are<br />

and Communication. He used, for example, a<br />

Re-experiencing Spontaneous Moments from Domestic Life<br />

explained<br />

John Helmes, Microsoft<br />

in the<br />

Research<br />

previous<br />

Cambridge |<br />

chapter.<br />

Caroline Hummels,<br />

The<br />

Industrial Design, TU Eindhoven<br />

variety<br />

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Sellen,<br />

ways Microsoft<br />

to develop<br />

Research Cambridge<br />

ideas and concepts,<br />

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John Helmes, Microsoft<br />

Re-experiencing shows Research both<br />

Spontaneous<br />

Cambridge the | Caroline<br />

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Moments<br />

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from<br />

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Domestic<br />

Microsoft Research<br />

Domestic and Cambridge selecting<br />

Life<br />

Life them.<br />

John Helmes, Microsoft Research Cambridge | Caroline Hummels, Industrial Design, TU Eindhoven | Abigail Sellen, Microsoft Research Cambridge<br />

and The John Helmes, Other depth Microsoft Brother per Research competency is a Cambridge robotic | Caroline device area) Hummels, and that captures the Industrial Design, spontaneous TU Eindhoven He scrutinised | Abigail moments Sellen, Microsoft the in aesthetics Research course Cambridge of of both the<br />

‘profile’ everyday The Other Brother is robotic device that captures spontaneous moments in course of<br />

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device competency capture either an image,<br />

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areas everyday with life. respect Sounds to trigger depth). it to Let capture us look either at an image, aesthetics image of with interaction, sound or a not short of only the ways to<br />

concepts video-clip. everyday and life. The Sounds physical creation trigger explorations of the it object to capture towards was either an a iterative final an design image, design and process image several with from prototypes. sound initial sketches,<br />

video-clip. The creation of the object was an iterative design process from initial sketches, or The a short final<br />

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the<br />

The acts physical creation as by an explorations John agent Helmes.<br />

of the that object behaves towards For this<br />

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design and autonomously, process several with the<br />

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moments areas that he developed enable people many to re-experience aspects himself these moments as a valuable in a playful team way. player of the<br />

way.<br />

taneous but moments not in identical that enable ways. people Within to re-experience some Teamwork these moments and Communication, in a playful way. he developed<br />

competence multi-<br />

The Other Brother<br />

Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals.<br />

Exploration: (interactive physical) Sketches and different concepts were made to specify the design goals.<br />

Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals.<br />

Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals.<br />

Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino.<br />

Iteration 1: The first prototype existed of camera, stepping motor, servo, two microphones and an arduino.<br />

Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino.<br />

Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino.<br />

Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed.<br />

Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed.<br />

Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed.<br />

Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed.<br />

Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design.<br />

Iteration 3: After conducting diary study, third iteration was executed to finalize the design.<br />

Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design.<br />

Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design.

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