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Education guide 'Eindhoven designs' - Technische Universiteit ...

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80<br />

Competence of designing perspective<br />

Competency areas<br />

The development of the different competency<br />

areas is attained by the whole set of learning<br />

activities during the consecutive semesters<br />

and blocks. This means that the breadth of<br />

the competency area is the sum of all aspects<br />

developed during all learning activities. Depth<br />

is gained by repetition of aspects in different<br />

contexts. It relates to the complexity one can<br />

deal with in a new setting. Thus competency<br />

development is not a checklist; if someone<br />

has done it once, it doesn’t automatically<br />

mean that that aspect is in the bag and can be<br />

ignored thereafter. The essence lies in gaining<br />

insight in their competency development.<br />

Especially the Self-Directed and Continuous<br />

Learning aspects are crucial for this<br />

perspective. It forms the core for growth. This<br />

also requires reflection on and for growth.<br />

Therefore, this perspective shows a reflection<br />

line around all other elements. The IDentity<br />

weeks focus in particular on this kind of<br />

reflection on and for action. These weeks<br />

occur three times per semester. At the start the<br />

students reflect on what they have achieved<br />

in the previous semester in terms of overall<br />

competence of designing and their vision as<br />

a designer, and use this information for their<br />

Personal Development Plan (PDP). Halfway<br />

the semester, students start adapting their<br />

showcase for that semester. They reflect on<br />

what they have achieved in their learning<br />

activities so far, as related to the goals they<br />

set in their PDP. Towards the end of the<br />

semester, students make a second round in<br />

adapting their showcase for that semester and<br />

preparing it for the assessment. They reflect<br />

on what they have achieved in their learning<br />

activities so far, as related to the goals they<br />

set in their PDP. They do not only look at the<br />

past semester but also at their history and<br />

their plans for the future.<br />

Processes<br />

The design process remains important in<br />

this perspective, and performing learning<br />

activities several times in a different context<br />

reveals patterns of approach. Some students<br />

are more inclined to start from a making<br />

strategy, whereas others prefer to have a<br />

strong analytical strategy. As often, the truth<br />

is somewhere in the middle. Both strategies<br />

are equally valuable and should frequently<br />

alternate throughout the entire process. This<br />

strongly relates to becoming a designer and<br />

the kind of designer one becomes.<br />

In this perspective of the competence of<br />

designing and growth, the upper circle<br />

containing envisioning and transforming<br />

society now refers to the student’s vision on<br />

designing. And the lower circle gives a societal<br />

reference for one’s actions and development.<br />

Looking at John Helmes’ processes over the<br />

year, one can see a clear emphasis on making<br />

through tangibility. He is currently teaching his<br />

colleagues at Microsoft Research Cambridge<br />

the benefits of this strategy and the actual<br />

know-how to use this strategy, and by doing<br />

so he is developing his own competence of<br />

designing.

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