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Education guide 'Eindhoven designs' - Technische Universiteit ...

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Eindhoven designs / volume two<br />

27<br />

Technological mediation<br />

But how does one design for social and<br />

societal transformation? What are the<br />

mechanisms that one can use? Philip<br />

Ross devoted his PhD thesis to social<br />

transformation with an emphasis on the<br />

relation between ethics and aesthetics.<br />

He studied how we can we design an<br />

intelligent system or product that elicits<br />

specific values in aesthetic interaction,<br />

which resulted in the Perspectives on<br />

Be¬haviour in Interaction framework,<br />

and the Interaction Quality framework, in<br />

addition to two intelligent lamp designs<br />

for AEI and Luxger, which can evoke<br />

different values in interaction (Ross,<br />

2008). See chapter eight of his thesis for<br />

an explanation and movies at:<br />

http://www.idemployee.id.tue.nl/<br />

p.r.ross/thesis/<br />

For his work, Philip Ross used the<br />

Technological Mediation framework of<br />

Peter-Paul Verbeek, which builds on the<br />

work of e.g. Don Ihde and Bruno Latour<br />

(Verbeek, 2006). Let us briefly explain<br />

Verbeek’s framework that gives us a<br />

vocabulary to discuss and address social<br />

transformation.<br />

“Technological mediation concerns<br />

the role of technology in human action<br />

(conceived as the ways in which human<br />

beings are present in their world) and<br />

human experience (conceived as the<br />

ways in which their world is present to<br />

them).” (p. 363, Verbeek, 2006).<br />

So, technological mediation has two<br />

perspectives: experience and action/<br />

behaviour, both with their own<br />

mechanisms that we will explain further<br />

on.<br />

Transformation of<br />

experience<br />

Don Idhe sees two relationships for<br />

mediating human experiences and<br />

interpretation of reality.<br />

Firstly, there is the embodied relationship<br />

in which the technological artefact<br />

becomes an extension of the human<br />

body. Heidegger (1927; Coyne &<br />

Snodgrass, 1993) calls this a ‘ready-tohand’<br />

tool that typically withdraws from<br />

the user’s attention. For example, when<br />

looking through a pair of glasses one<br />

perceives the environment and not the<br />

glasses. The opposite of ready-to-hand<br />

is present-at hand, in which the product<br />

itself asks for attention instead of the<br />

things you want to do with the product,<br />

for example when it is malfunctioning.<br />

The second relationship is called the<br />

hermeneutic relationship, in which<br />

a person needs to interpret (the<br />

information presented by) the designed<br />

artefact because it’s a representation<br />

of reality. For example, the thermostat<br />

represents the actual temperature, so

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