Education guide 'Eindhoven designs' - Technische Universiteit ...
Education guide 'Eindhoven designs' - Technische Universiteit ...
Education guide 'Eindhoven designs' - Technische Universiteit ...
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82<br />
Deliverables<br />
The total of all deliverables gives an<br />
impression of both the qualities of the<br />
designer as well as his/her vision on<br />
designing. The deliverables are strongly<br />
linked to the process and competency<br />
areas. When looking at the different<br />
deliverables, the student can find<br />
patterns that indicate his identity. For<br />
example, John Helmes’ overview of his<br />
projects over the last years shows a clear<br />
preference for subtle interaction with<br />
small devices that try to enable or capture<br />
intimate moments. For example, ReVive is<br />
a small autonomous, organically shaped<br />
robot, which can add lotion to treat acne<br />
on a person’s back. It finds its own path<br />
to cover the area that needs treatment.<br />
Fida is a small spherical object that<br />
allows a child to capture emotionally<br />
intense moments and communicate<br />
emotions indirectly to the parent. The<br />
emotional message takes the form of a<br />
spoken message, a colour, a personal<br />
note or a combination of the three. It can<br />
be left in various (personal) places, thus<br />
providing a platform to trigger intimate<br />
communication in both positive and<br />
negative situations. Finally, the Other<br />
Brother is a little robot-like device that<br />
captures sounds, images and video of<br />
spontaneous moments in the course of<br />
everyday life. It is triggered by sound<br />
and rotates towards the sound source<br />
to capture footage. The Other Brother is<br />
designed as a situated, tangible object<br />
for life-time capturing purposes and<br />
enables people to re-experience these<br />
moments in a playful way. Seeing the<br />
relationships between his competency<br />
development and deliverables helped<br />
him to formulate his Master’s graduation<br />
project and sharpen his identity,<br />
which he is further developing in his<br />
current position at Microsoft Research<br />
Cambridge.<br />
Attitude<br />
The attitude necessary to become a<br />
designer with an ID, TU/e flavour is not<br />
substantially different from the attitude<br />
needed for a single activity. In all cases,<br />
the student will need an active and<br />
responsible attitude. If a student is not<br />
pro-active and doesn’t take things into<br />
his/her own hands, he/she will have a<br />
hard time in Eindhoven. In general,<br />
all coaches and experts at ID are more<br />
than willing to support the student in<br />
the learning process, but the student<br />
needs to be in control. In general, this<br />
means that a coach or lecturer puts more<br />
time into relatively good students than<br />
in relatively poor students, which is the<br />
opposite in most traditional learning<br />
approaches.