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Education guide 'Eindhoven designs' - Technische Universiteit ...

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82<br />

Deliverables<br />

The total of all deliverables gives an<br />

impression of both the qualities of the<br />

designer as well as his/her vision on<br />

designing. The deliverables are strongly<br />

linked to the process and competency<br />

areas. When looking at the different<br />

deliverables, the student can find<br />

patterns that indicate his identity. For<br />

example, John Helmes’ overview of his<br />

projects over the last years shows a clear<br />

preference for subtle interaction with<br />

small devices that try to enable or capture<br />

intimate moments. For example, ReVive is<br />

a small autonomous, organically shaped<br />

robot, which can add lotion to treat acne<br />

on a person’s back. It finds its own path<br />

to cover the area that needs treatment.<br />

Fida is a small spherical object that<br />

allows a child to capture emotionally<br />

intense moments and communicate<br />

emotions indirectly to the parent. The<br />

emotional message takes the form of a<br />

spoken message, a colour, a personal<br />

note or a combination of the three. It can<br />

be left in various (personal) places, thus<br />

providing a platform to trigger intimate<br />

communication in both positive and<br />

negative situations. Finally, the Other<br />

Brother is a little robot-like device that<br />

captures sounds, images and video of<br />

spontaneous moments in the course of<br />

everyday life. It is triggered by sound<br />

and rotates towards the sound source<br />

to capture footage. The Other Brother is<br />

designed as a situated, tangible object<br />

for life-time capturing purposes and<br />

enables people to re-experience these<br />

moments in a playful way. Seeing the<br />

relationships between his competency<br />

development and deliverables helped<br />

him to formulate his Master’s graduation<br />

project and sharpen his identity,<br />

which he is further developing in his<br />

current position at Microsoft Research<br />

Cambridge.<br />

Attitude<br />

The attitude necessary to become a<br />

designer with an ID, TU/e flavour is not<br />

substantially different from the attitude<br />

needed for a single activity. In all cases,<br />

the student will need an active and<br />

responsible attitude. If a student is not<br />

pro-active and doesn’t take things into<br />

his/her own hands, he/she will have a<br />

hard time in Eindhoven. In general,<br />

all coaches and experts at ID are more<br />

than willing to support the student in<br />

the learning process, but the student<br />

needs to be in control. In general, this<br />

means that a coach or lecturer puts more<br />

time into relatively good students than<br />

in relatively poor students, which is the<br />

opposite in most traditional learning<br />

approaches.

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