Eindhoven designs / volume two 65 society users, industry, professional field, academia, goverment, ... reflecting design & research processes teamwork & communication reflecting reflecting self-directed & continuous learning envisioning transforming society descriptive & mathematical modelling reflecting reflecting reflecting making: synthesising concretising decisions integration deliverables thinking: analysing abstracting integrating technology business process design reflecting awareness reflecting exploring validating in context reflecting reflecting ideas & concepts reflecting social & cultural user focus & perspective form & senses reflecting attitude competencies process deliverables attitude
66 Competency areas covered by that area such as Ideas and Concepts, Form and Senses, and Teamwork The ten different competency areas are and Communication. He used, for example, a Re-experiencing Spontaneous Moments from Domestic Life explained John Helmes, Microsoft in the Research previous Cambridge | chapter. Caroline Hummels, The Industrial Design, TU Eindhoven variety | Abigail of Sellen, ways Microsoft to develop Research Cambridge ideas and concepts, framework Re-experiencing John Helmes, Microsoft Re-experiencing shows Research both Spontaneous Cambridge the | Caroline Spontaneous ‘weight’ Hummels, (breadth Moments Industrial Design, TU Eindhoven Moments as well from | Abigail from as Sellen, evaluating Domestic Microsoft Research Domestic and Cambridge selecting Life Life them. 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The creation of the object was an iterative design process from initial sketches, or The a short final concepts video-clip. prototype sample and project the The acts physical creation as by an explorations John agent Helmes. of the that object behaves towards For this was an to iterative some final design extent interact design and autonomously, process several with the from prototypes. capturing device, but initial sketches, The spontaneounal concepts prototype moments John and acts developed physical as that an enable explorations agent almost that people all behaves towards competency re-experience to a some final design extent of these context and autonomously, moments several its prototypes. in behaviour. capturing a playful The spon- way. With also fi- the influence concepts and physical explorations towards a final design and several prototypes. The final prototype acts as an agent that behaves to some extent autonomously, capturing spon- fi- respect to project, areas, taneous nal prototype moments acts as that an enable agent people that behaves to re-experience to some extent these autonomously, moments in capturing playful spontaneous moments areas that he developed enable people many to re-experience aspects himself these moments as a valuable in a playful team way. player of the way. taneous but moments not in identical that enable ways. people Within to re-experience some Teamwork these moments and Communication, in a playful way. he developed competence multi- The Other Brother Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals. Exploration: (interactive physical) Sketches and different concepts were made to specify the design goals. Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals. Exploration: (interactive physical) Sketches and 4 different concepts were made to specify the design goals. Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino. Iteration 1: The first prototype existed of camera, stepping motor, servo, two microphones and an arduino. Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino. Iteration 1: The first prototype existed of a camera, a stepping motor, a servo, two microphones and an arduino. Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed. Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed. Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed. Iteration 2: Confronting users with iteration 1, the functionality was extended and the aesthetic changed. Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design. Iteration 3: After conducting diary study, third iteration was executed to finalize the design. Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design. Iteration 3: After conducting a diary study, a third iteration was executed to finalize the design.