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FM 17-98 SCOUT PLATOON

FM 17-98 SCOUT PLATOON

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BOUNDING OVERWATCH<br />

Bounding overwatch, the slowest but most secure movement technique, is employed when enemy contact is expected.<br />

It should always be used when time is available regardless of the likelihood of enemy contact. It provides for<br />

immediate direct fire suppression on an enemy force that engages the bounding element with direct fire.<br />

In bounding overwatch, one element is always stopped to provide overwatch. The trail element first occupies a<br />

covered and concealed position from which it can overwatch the lead element. Upon completing its movement<br />

(bound), the lead element then occupies a similar position and provides overwatch as the trail element bounds forward<br />

to its next overwatch position. Bounding overwatch can be executed using one of the following bounding methods:<br />

• Alternate bounds, in which the trail element advances past the lead element to the next overwatch position. This<br />

method is usually more rapid than successive bounds.<br />

• Successive bounds, in which the trail element moves to an overwatch position that is approximately abreast of<br />

the lead element. This method is easier to control and more secure than alternate bounding, but it is slower.<br />

As an example, a three-vehicle section may use the vee formation with bounding overwatch (see Figure 8-20). The<br />

lead vehicles advance to a point (first move) where they can support the advance of the overwatch vehicle. On signal,<br />

the overwatch vehicle moves forward to a position abreast of the lead vehicles (second move) and halts. During its<br />

move, it is overwatched by both lead vehicles. The lead vehicles then move forward again, with the overwatch vehicle<br />

providing security. Maximum use is made of folds of the earth and concealment to mask movement from likely enemy<br />

positions.<br />

MOVE-SET TECHNIQUE<br />

Figure 8-20. Section using bounding overwatch technique and vee formation.<br />

This method of movement is simply an organized way of controlling the scout section when it moves in bounding<br />

overwatch. Set means that the element has arrived at its destination and has occupied a position from which it can<br />

observe to its front. This technique allows for an absolute minimum of radio transmissions, positive control by the<br />

section leader, and maximum security within the section. Preferably, the section leader uses hand-and-arm signals<br />

within the section for command and control. If the section leader must use the radio, squad leaders should keep their<br />

radios on the lowest possible power setting to reduce their signature and possible interference on the platoon net.<br />

The move-set method can be used to control bounding overwatch within the scout section regardless of the platoon<br />

organization. When terrain permits sections to be mutually supporting (such as in desert terrain) and other METT-TC<br />

factors are favorable, the platoon leader can use this technique to control bounding (by sections). In such a situation,<br />

the sections would not be operating independently, but rather would be directly controlled, and their movement

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