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FM 17-98 SCOUT PLATOON

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FOOD AND WATER<br />

Water collection<br />

Without water, the chances of survival are nil and all the food in the area means nothing. When there is no surface<br />

water, it will be absolutely necessary to tap into the earth’s water table for ground water. In rocky soil, look for springs<br />

and seepage; in loose soil, look for ground water along valley floors or on the slopes bordering the valley. Springs and<br />

seepage can also be found above the high water mark of rivers and streams. In desert or arid lands, natives often know<br />

where lingering surface pools are located in low places and will cover these with brush heaps.<br />

Places that are visibly damp, where animals have scratched, or where flies hover indicate recent surface water. Collect<br />

dew on clear nights by sponging it up with a handkerchief; in heavy dew, it should be possible to collect about a pint<br />

an hour. On mountains, dig in dry stream beds, where water can often be found under the gravel. In snowfields, put<br />

snow in a container and place it in the sun, out of the wind.<br />

A water still can be built using a 6-foot-square piece of clean plastic, a 2-to-4-quart container, and a 5-foot piece of<br />

flexible tubing. First pick an unshaded spot for the still, and dig a hole about 3 feet across and about 18 inches deep.<br />

Place the container in the bottom of the hole and tape one end of the flexible tube inside. Lay the plastic sheet over the<br />

hole and pile enough dirt or rocks around the edge to hold it firmly in place. Place a fist-size rock in the center of the<br />

plastic sheet and adjust the sheet as necessary to bring it to within a couple of inches of the container. Heat from the<br />

sun will evaporate the ground water, which then condenses under the plastic. The water trickles down and drops into<br />

the container; it can be drunk using the tubing.<br />

Food sources<br />

There are at least 300,000 different kinds of wild plants in the world. A large number of them are edible, although<br />

some are tastier than others. Never eat a large quantity of a strange food without first testing it. Prepare a cooked<br />

sample, then take a mouthful, chew it, and hold it in your mouth for five minutes. If it tastes good, it is generally safe<br />

to eat. If the taste is bitter or you develop a burning or nauseating feeling, do not eat the rest. In general, if you observe<br />

an animal eating the plant, it will be safe for you to eat. Avoid eating plants that have milky juices; they are not fit for<br />

consumption.<br />

Animal food contains the most nutrient value per pound. Anything that creeps, crawls, swims, or flies is a possible<br />

source of food. Small game animals, such as rabbits and mice, travel on paths through vegetation. Set traps or snares<br />

on or over these trails. Fishhooks can be made from items with points or pins, such as nail files or collar insignia, or<br />

from bird bones, fish spines, and pieces of wood.<br />

Hot meals are beneficial to morale, and proper heating kills many germs. Boiling is the best way to cook food in the<br />

wild; it preserves the food’s natural juices and does not require a large fire.<br />

SHELTERS<br />

Construct a shelter based on whether you need protection from rain, cold, heat, sunshine, or insects and on how long<br />

you will be camped. Pick the location for a camp carefully. Make sure it is in a concealed location away from trails or<br />

roads. Try to camp near food and water sources. Do not make camp at the base of a steep slope or in areas threatened<br />

by avalanches, floods, rockfalls, or battering winds. Ponchos, tarps, palm fronds, limbs, and branches can be used to<br />

build shelters. In snowfields, snowcaves or igloos can be constructed for shelter.<br />

SECTION 6 — ENEMY WEAPONS, VEHICLES, AND AIRCRAFT<br />

This section provides the scout platoon members with a guide to some of the common armored vehicles and attack<br />

helicopters with which the platoon may come in contact on the battlefield. For the scout platoon to complete its<br />

mission, it must stay alive. It is therefore very important that the scouts know in detail what enemy weapon systems<br />

are on the battlefield as well as their ranges, capabilities, and the manner in which they will be employed. Figure 9-7<br />

lists specifications for various potential enemy systems.

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