FM 17-98 SCOUT PLATOON
FM 17-98 SCOUT PLATOON
FM 17-98 SCOUT PLATOON
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The scouts that are not in contact temporarily halt in covered terrain, monitor the incoming reports, and plot the<br />
situation on their maps. Once they determine that they cannot be influenced by the enemy in contact, they continue<br />
their mission with the platoon leader’s approval. The platoon leader or PSG relays the contact report to the<br />
commander, followed as soon as possible by a spot report and updates.<br />
Step 2 - Evaluate and develop the situation<br />
The scouts next concentrate on defining what they are up against. If they have not sent a spot report to this point, they<br />
initially focus on getting enough information to send one. If they have not been detected by the enemy and time is<br />
available, the scouts reconnoiter the enemy position, emphasizing stealth and dismounted reconnaissance.<br />
If the enemy is aware of their presence, the scouts use a combination of mounted and dismounted reconnaissance, as<br />
well as reconnaissance by fire. Dismounted reconnaissance will be conducted to get detailed information on enemy<br />
dispositions. Mounted reconnaissance will be used to move additional assets into the area to support the scout element<br />
in contact.<br />
Indirect and direct fires are used to suppress the enemy while scouts maneuver to get information. The scouts attempt<br />
to confirm or determine in detail enemy size, composition, activity, orientation, and weapon system locations. They<br />
search for AT ditches, minefields, wire, or other obstacles that could force friendly forces into a fire sack. Scouts find<br />
the flanks of the enemy position and look for other enemy elements that could provide mutual support to the position.<br />
Once the scouts determine what they are up against, they update their spot report.<br />
Step 3 - Choose a course of action<br />
Once the element in contact has developed the situation and the platoon leader has enough information to make a<br />
decision, he selects a COA that is within the capabilities of the platoon, that allows the scouts to continue the<br />
reconnaissance as quickly as possible, and that supports the commander’s concept of the operation. He considers<br />
various possible COAs, including the six discussed in the following paragraphs.<br />
Disengage from enemy contact. The scout platoon cannot conduct its mission if it becomes decisively engaged by the<br />
enemy. Should the platoon become decisively engaged, it must have a plan on how to break contact with the enemy.<br />
As a general rule, the platoon, section, or squad should disengage from the enemy as early in the contact as possible.<br />
This will allow for continuation of the mission and reduce the chance of any loss of combat power.<br />
At platoon level, OPs gain contact with the enemy main body, then report and prepare to displace to successive<br />
positions. The platoon members occupying the OPs should report the enemy contact to the overwatching vehicles and<br />
to the platoon leader, requesting permission to return to the vehicles. When permission has been granted, they use<br />
covered and concealed routes back to the vehicle positions and remount the vehicles.<br />
When the enemy force reaches the OPs’ break point (the point at which the OPs must displace or risk detection and/or<br />
engagement by the enemy), the OPs pass off responsibility for tracking the enemy to other OPs in depth. The platoon<br />
then displaces its OPs to successive positions in depth while maintaining contact with the enemy.<br />
Once the initial contact has been reported to higher headquarters and the order to break contact has been given,<br />
disengagement should be executed with one section or squad acting as overwatch for the displacing section/squad as it<br />
moves. The section or squad that moves first will keep its weapon systems oriented on the enemy as it uses covered<br />
and concealed routes to move to a designated rally point that precludes enemy observation and provides cover and<br />
concealment. This element may also use on-board smoke generators or smoke grenades to cover its movement. The<br />
overwatching section/squad provides suppressive fires, both direct and indirect, to cover the movement of the<br />
displacing section/squad.<br />
Once the displacing section/squad has arrived at the rally point, it takes up defensive positions and reports its arrival to<br />
the overwatch section/squad. The overwatching element then calls for protective fires and uses an alternate covered<br />
and concealed route to move to the rally point. When the entire platoon or section has moved back to the rally point, it<br />
consolidates and reorganizes, reports its status to the higher headquarters, and continues the mission. Figure 8-24<br />
illustrates a situation in which the scout platoon breaks contact by sections.