UNDERGRADUATE CATALOG - Mercy College
UNDERGRADUATE CATALOG - Mercy College
UNDERGRADUATE CATALOG - Mercy College
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190 / Course Descriptions<br />
CART 330 Painting I:<br />
This course introduces students to the basic language, conventions and material concerns<br />
of representational painting and color theory. The emphasis is on drawing, accurate color<br />
mixing, and attention to surface. Prerequisites: CART 214. 3 sem. hrs. 1.5 hrs. studio/lab per<br />
week. 3 crs.<br />
CART 335 Visual Storytelling:<br />
A study of visual narrative, character development and design, color systems, and digital<br />
illustration as it relates to computer arts and design. Particular emphasis will be placed on<br />
illustrated sequences, story-line illustration, thematic series pictorials, and writing story<br />
treatments. With an aim towards visual literacy, students will investigate story with reference<br />
to style, content and interpretation. Concept development, and methods for analysis and<br />
production, will be emphasized. Prerequisites: CART 225, 231 and 214. 3 sem. hrs. 1.5 hrs.<br />
studio/lab per week. 3 crs.<br />
CART 340 Digital Animation I:<br />
An introduction to the principles of two- and three-dimensional digital animation from concept<br />
art to rendered scenes. Topics and techniques will include lighting, rendering, shading, and<br />
texture painting. Students will explore digital and non-digital methods for analysis and<br />
production of animation through project content that will focus on character and scene design.<br />
Prerequisites: CART 250. 3 sem. hrs. 1.5 hrs. studio/lab per week. 3 crs.<br />
CART 345 Digital Animation II:<br />
Further exploration of the principles and methodologies associated with two- and threedimensional<br />
digital animation. Topics and techniques will include rigging methodologies,<br />
character control, and character animation through project content that will focus on character<br />
and scene design. Methods for analysis and production of animation will continue to be<br />
emphasized. Prerequisite: CART 255 and 340. 3 sem. hrs. 1.5 hrs. studio/lab per week. 3 crs.<br />
CART 350 Digital Media + Interaction Design I:<br />
An introduction to the principles of interactivity, typography, and design for digital media,<br />
including the concepts of interface, information design, play, and an understanding of the<br />
relationships between image, typography, and sound. Students will explore the basic concepts<br />
surrounding the creation of time-based and interactive experiences, with an emphasis on how<br />
these experiences relate to design for games and the world wide Web. Methods for analysis<br />
and production will be introduced. Prerequisites: CART 231 and 240. 3 sem. hrs. 1.5 hrs. studio/<br />
lab per week. 3 crs.<br />
CART 355 Digital Media + Interaction Design II:<br />
Further exploration of the principles and methodologies associated with digital media and<br />
interaction design, including complex multi-media presentations and applications for the<br />
world wide Web. Students will study human-factor variables of design. Utilizing time-based<br />
and interactive design processes, the course explores design as a social, political and cultural<br />
activity. Methods for analysis and production will continue to be emphasized. Prerequisite:<br />
CART 350. 3 sem. hrs. 1.5 hrs. studio/lab per week. 3 crs.<br />
CART 360 Game Design I:<br />
An introduction to the principles of game design, including an understanding of games as<br />
formal, social, and cultural systems. The course will emphasize rapid prototyping and play<br />
testing of game concepts, as well as introduce methods for game analysis and production.<br />
Prerequisite: CART 340. 3 sem. hrs. 1.5 hrs. studio/lab per week. 3 crs.<br />
CART 365 Game Design II:<br />
Further exploration of the principles and methodologies associated with the design of games.<br />
The course will cover concepts of narrative theory, social play, complexity, emergence, and<br />
designed interaction. Prototyping and playtesting will continue to be emphasized. Prerequisite:<br />
CART 360. 3 sem. hrs. 1.5 hrs. studio/lab per week. 3 crs.