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2 Visual Components Manuals

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Assign...<br />

Possible Values Values from 0 to one less than the "Number of Bitmaps" are valid. If the variable<br />

has a different value, then the index is internally limited to this range. The value of<br />

the connected variable is not changed.<br />

The Assign... button opens a dialog box to select a variable for the Source field. By default, only<br />

variables of suitable types are displayed.<br />

Status<br />

Contains various settings for formatting the field on the screen.<br />

Source<br />

Assign...<br />

Used to input or display the connected variable.<br />

Possible Settings Name of a UINT process variable<br />

Possible Values Bit 0 If 1, the output field is invisible.<br />

All other bits are reserved.<br />

The Assign... button opens a dialog box to select a variable for the Source field. By<br />

default, only variables of suitable types are displayed.<br />

Bitmaps<br />

Provides a table to select bitmaps for this output field. Bitmaps can be added, removed, or sorted in this list.<br />

Number<br />

Bitmap<br />

This column shows the number of the bitmap shown on the right. The connected process variable<br />

under Data Point must be assigned this value to display this particular bitmap.<br />

Possible Settings This column is only used to show that numbering bitmaps can only be altered<br />

by sorting. Numbering always begins with 0 and increases by 1 for each<br />

additional bitmap.<br />

Shows the currently selected bitmap for the corresponding number in the index on the left. Clicking<br />

on a bitmap name opens a selection list where another bitmap can be selected.<br />

Possible Settings Any bitmap in the project can be selected.<br />

Add Adds a new bitmap to the end of the list.<br />

Insert<br />

Remove<br />

Upward<br />

Downward<br />

In doing so, however, equal sized bitmaps should be used to obtain an<br />

optimal display of the output field. The background is not deleted when<br />

switching bitmaps for performance reasons and to avoid flickering on the<br />

screen. Therefore, the rest of an old bitmap can remain on the display<br />

when different sized bitmaps are used.<br />

Bitmaps are displayed in their actual size which means the widest or<br />

tallest bitmap in the list determines the size of the output field. Scaling<br />

bitmaps to the same size does not take place and must be carried out in<br />

a graphics program if necessary.<br />

Inserts a new bitmap into the currently highlighted field of the bitmap list. The remaining bitmaps will<br />

be moved one space down in the list (the bitmap numbers will be increased/decreased by one).<br />

Removes the currently selected bitmap from the list. The remaining bitmaps underneath will be<br />

advanced upwards and will receive a lower index number (by 1 per removed bitmap).<br />

Exchanges the position of the currently selected bitmap in the list with the one directly over it (the<br />

bitmap will be moved up one position).<br />

Exchanges the position of the currently selected bitmap in the list with the one directly below it (the<br />

bitmap will be moved down one position).<br />

Preview<br />

Shows the currently selected bitmap in the list so it can be checked.<br />

For the general operation of dialog boxes.<br />

OK<br />

Buttons<br />

Introduction to <strong>Visual</strong> <strong>Components</strong> 2.3<br />

108 3.2.3.7 Bitmap Graphic Output Field − Reference

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