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2 Visual Components Manuals

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4.3.1 Resource Types<br />

The resources in the editor are divided into the following elements which are grouped in the tree view on the left<br />

side.<br />

• Pictures<br />

• Variables<br />

• Text Groups<br />

• Bitmap<br />

• Fonts<br />

• Alarms<br />

• Languages<br />

All of the items listed above are managed in the <strong>Visual</strong> <strong>Components</strong> editor. These resources are located in file<br />

format in the directory structure of the project to be edited. All of these resources can be inserted, deleted, and<br />

edited using the editor. There is a specific editor for each resource type.<br />

4.3.2 Creating a <strong>Visual</strong> <strong>Components</strong> Project<br />

A <strong>Visual</strong> <strong>Components</strong> project is part of an Automation Studio project. <strong>Visual</strong> <strong>Components</strong> projects can be<br />

created by adding either hardware suitable for visualization or by adding a panel object and connecting it to the<br />

hardware.<br />

4.3.2.1 Creating a <strong>Visual</strong> <strong>Components</strong> Project<br />

There are two ways to create a project. The usual method begins by inserting visualization hardware. This<br />

automatically opens a Wizard which creates a visualization object and connects it to the hardware.<br />

This procedure is described in detail in the Getting Started section.<br />

Introduction to <strong>Visual</strong> <strong>Components</strong> 2.3<br />

The second possibility works by creating a software object. This can be assigned to a suitable hardware device.<br />

See Inserting a Panel Object on a PP21 Power Panel.<br />

A software object must be connected to a hardware object (display). This allows the hardware properties to be<br />

accepted by the <strong>Visual</strong> <strong>Components</strong> project.<br />

As shown above, the hardware object (panel '5D2210.0C') is assigned to the software object ('vis_al'). Any<br />

panel object in the AS project can be assigned in the 'Object Name' column. The first 6 characters of a panel<br />

object name must be unique in the project. Assignments should only be changed if there are several objects for<br />

this hardware in the project.<br />

Note:<br />

The software object (VC object) is automatically converted for the new hardware if the assignment is changed.<br />

Information may be lost when changing from VGA to 1/4 VGA! This data cannot be recovered.<br />

The <strong>Visual</strong> <strong>Components</strong> runtime module version is entered in the 'Version' column. All versions are displayed in<br />

this column. The highest version number indicates the most current state. Whenever a selection is made here,<br />

the required VC project drivers and system modules are updated.<br />

The 'Key Matrix Priority' column specifies the priority of the key driver in the system. In this way, the priority of<br />

jog key matrix updates can be determined by requesting them with the VISAPI interface. Therefore, the key<br />

driver can possibly interrupt cyclic tasks. Higher loads can negatively affect the runtime system (=cycle time<br />

274 4.3.1 Resource Types

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