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2 Visual Components Manuals

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http://www.flashkit.com/fonts/<br />

http://www.fontasy.de/<br />

http://freewarehome.com/Graphics/Fonts/Fonts_L−M_t.html<br />

http://www.rotodesign.com/fonts/fonts.html<br />

http://www.all−4−free.com/fonts/ ¬ Links to font sites (approx. 20 links)<br />

http://www.1001freefonts.com/<br />

http://www.freefever.com/graphics/<br />

http://www.hugemcgriffin.com/<br />

http://fonts.tom7.com/<br />

http://www.myfonts.com/<br />

The web sites listed above are not guaranteed to be valid. Sources for freeware fonts can always be found in<br />

various search engines (Lycos, Fireball, Altavista, and Yahoo).<br />

4.3.10.6.2 Creating Fonts<br />

In addition to using freeware fonts, there is also the possibility to create True Type fonts. There are special tools<br />

for doing this which can be found in freeware and shareware programs such as FontCreator or TrueTypeEditor.<br />

Professional manufacturers such as Adobe and CorelDRAW also offer solutions for creating and editing fonts.<br />

These tools can also be used to modify existing fonts.<br />

4.3.11 Language Management<br />

Projects using several languages can be created with <strong>Visual</strong> <strong>Components</strong>. A project can contain texts from 10 or<br />

more different languages.<br />

Languages can be enabled and disabled in the Language Manager. Languages which are disabled are not<br />

included when compiling to the target system. This optimized target system memory.<br />

Languages are added and deleted using the Language Manager or the 'Languages' shortcut menu.<br />

A detailed explanation of language switching can be found in the Multilingual Project Capabilities section.<br />

Languages are switched on the target system by redefining a language variable. All text resources are<br />

automatically updated and output correctly.<br />

4.3.12 Color Configuration<br />

4.3.12.1 Setting Standard Colors<br />

Settings project colors is described in the following section. There are 3 ways to set colors:<br />

• Globally in the project<br />

• Specifically for an object<br />

• Dynamically for an object<br />

This sequence also represents the priority. Dynamic color control has priority over object specific assignment.<br />

Object specific assignments are individually explained in their respective sections. The global configuration is<br />

intended as a template.<br />

The editor itself always transfers the static setting from the last object when drawing a new object. In this way,<br />

several similar objects can more conveniently be drawn one after another.<br />

In addition to static colors, variables can also be used for assigning dynamic colors.<br />

Not all displays support colors or the specific handling of colors.<br />

Introduction to <strong>Visual</strong> <strong>Components</strong> 2.3<br />

296 4.3.10.6 More Information About Fonts

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