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2 Visual Components Manuals

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Note for SG3 Automation Runtime System:<br />

When using multiple panel objects on an m68k CPU, performance problems can occur involving memory<br />

capacity and system configuration.<br />

In contrast to i386 target systems, memory capacity is limited on these CPUs.<br />

In addition, operating system configuration is kept to a minimum. In certain situations, it is necessary to increase<br />

the number of semaphores, AVT entries, and cyclic/non−cyclic objects.<br />

After first build of panel object the project system resources are automatically adjusted. Under certain<br />

circumstances, however, this can be insufficient with extensive projects. Contact B&R Support if problems<br />

occur.<br />

4.3.4 Editor Views<br />

The <strong>Visual</strong> <strong>Components</strong> editor has several views for editing pictures. All project resources are displayed in the<br />

tree view on the left. The corresponding editor is shown on the right depending on the selected project option.<br />

Picture editing is active in this view. The process picture can be seen in the upper−right.<br />

4.3.5 Picture Management<br />

Pictures can be added, deleted, renamed, and repositioned in the project using the Picture Manager. A picture<br />

stored in the manager can be edited using the Picture Editor.<br />

4.3.5.1 General Picture Management<br />

Introduction to <strong>Visual</strong> <strong>Components</strong> 2.3<br />

278 4.3.4 Editor Views

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