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2 Visual Components Manuals

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Introduction to <strong>Visual</strong> <strong>Components</strong> 2.3<br />

Drag the HotSpot to the lower right corner, as explained above. Open the 'Object Properties' dialog box and<br />

change the target page to 'PAGE3' under the Action tab. Follow the same procedure for 'PAGE3'. Here, you will<br />

set 'INIT_PIC' as the target page.<br />

In order to make the picture−changing function recognizable in the picture, write 'Next−>' in the rectangle<br />

covered by the HotSpot. In this way, the picture can be changed by touching the text while the visualization<br />

application is running.<br />

To do this, select the text icon from the toolbar. The cursor changes to the positioning crosshair . Click<br />

in the left area of the rectangle. The Text Object dialog box appears and prompts you for text entry. Type<br />

'Next−>' and confirm with 'Enter'. Then close the dialog box by clicking 'OK'.<br />

Switch back to editor mode by selecting from the toolbar. You can now properly align the text as you did<br />

before with the HotSpot if it didn't look quite right when it was inserted.<br />

Copy the text (same method as copying HotSpots) with Copy −> Paste on each of the other pages so that the<br />

HotSpots there can also be made 'visible'.<br />

4.2.2.9 IPC − Step 9: Page 1 (INIT_PIC) − Inserting a Dynamic Bitmap<br />

After all the preparations in the previous steps, all requirements have now been met to allow us to begin<br />

arranging the first picture of the example visualization. Our goal is to insert a dynamic bitmap object into the<br />

picture and to select the currently displayed bitmap using 2 buttons.<br />

For this, switch to the first picture 'INIT_PIC' (click on it in the project tree). Nothing should be visible on this<br />

4.2.2.9 IPC − Step 9: Page 1 (INIT_PIC) − Inserting a Dynamic Bitmap 251

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