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Advanced Copyright Issues on the Internet - Fenwick & West LLP

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The plaintiffs alleged two violati<strong>on</strong>s of <strong>the</strong> anti-circumventi<strong>on</strong> provisi<strong>on</strong>s of <strong>the</strong> DMCA.First, <strong>the</strong>y alleged that <strong>the</strong> defendants had violated Secti<strong>on</strong> 1201(a)(1)(A) in <strong>the</strong> course ofdevelopment of <strong>the</strong> bnetd emulator by circumventing Blizzard’s technological measures (<strong>the</strong>secret handshake) to gain access to Battle.net mode in <strong>the</strong> course of <strong>the</strong>ir reverse engineering. 639Although not clear from <strong>the</strong> court’s opini<strong>on</strong>, <strong>the</strong> copyrighted work that <strong>the</strong> defendant’s gainedaccess to via <strong>the</strong>ir circumventi<strong>on</strong> was apparently <strong>the</strong> code in <strong>the</strong> Blizzard games that allowed<strong>the</strong>m to operate in Battle.net mode and to communicate with <strong>the</strong> Battle.net service.The defendants argued that <strong>the</strong>ir circumventi<strong>on</strong> in <strong>the</strong> course of reverse engineering waspermitted by Secti<strong>on</strong> 1201(f)(1) because it was d<strong>on</strong>e for <strong>the</strong> sole purpose of creating anddistributing interoperable computer programs such as <strong>the</strong> bnetd server. They also argued that<strong>the</strong>y had authority to access <strong>the</strong> Battle.net mode because <strong>the</strong>y lawfully purchased <strong>the</strong> Blizzardsoftware <strong>the</strong>y reverse engineered.The district court rejected <strong>the</strong>se defenses. First, it ruled that it was “undisputed thatdefendants circumvented Blizzard’s technological measure, <strong>the</strong> ‘secret handshake,’ betweenBlizzard games and Battle.net, that effectively c<strong>on</strong>trol access to Battle.net mode.” 640 By itsreference to “Battle.net mode,” <strong>the</strong> court was again presumably referring to <strong>the</strong> code in <strong>the</strong>Blizzard games that allowed <strong>the</strong>m to operate in Battle.net mode. The court rejected <strong>the</strong>defendants’ reliance <strong>on</strong> Secti<strong>on</strong> 1201(f)(1), because <strong>the</strong> defendants had not developed anindependently created computer program. The court noted that <strong>the</strong> defendants’ acti<strong>on</strong>s indeveloping <strong>the</strong> bnetd server “extended into <strong>the</strong> realm of copyright infringement” because <strong>on</strong>cegame play started, “<strong>the</strong>re are no differences between Battle.net and <strong>the</strong> bnetd emulator from <strong>the</strong>standpoint of a user who is actually playing <strong>the</strong> game.” 641 It is unclear from this languageprecisely what <strong>the</strong> basis was <strong>on</strong> which <strong>the</strong> court found copyright infringement. Perhaps <strong>the</strong> courtbelieved that <strong>the</strong> defendants had copied code from <strong>the</strong> Battle.net server into <strong>the</strong> bnetd server, forearlier in <strong>the</strong> opini<strong>on</strong> <strong>the</strong> court noted that <strong>the</strong> plaintiffs c<strong>on</strong>tended “that <strong>the</strong> defendants not <strong>on</strong>lycopied code that would achieve interoperability, but also copied elements that would preserveplayer account informati<strong>on</strong>, display of ic<strong>on</strong>s, and presentati<strong>on</strong> of ad banners.” 642 However, <strong>the</strong>opini<strong>on</strong> <strong>on</strong> appeal suggests that <strong>the</strong>re was no copying of battle.net server code into <strong>the</strong> bnetdserver. 643The court also rejected <strong>the</strong> Secti<strong>on</strong> 1201(f)(1) defense because it found that <strong>the</strong>defendants’ acti<strong>on</strong>s c<strong>on</strong>stituted more than enabling interoperability, since <strong>the</strong> emulator did not639640641642643Id. at 1183.Id. at 1184-85.Id. at 1185.Id. at 1184.Davids<strong>on</strong> & Assocs. v. Jung, 422 F.3d 630, 636 (8 th Cir. 2005) (“By necessity, Appellants used reverseengineering to learn Blizzard’s protocol language and to ensure that bnetd.org worked with Blizzard games.Combs used reverse engineering to develop <strong>the</strong> bnetd.org server, including a program called ‘tcpdump’ to logcommunicati<strong>on</strong>s between Blizzard games and <strong>the</strong> Battle.net server.”).- 154 -

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