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Artist news, softwAre<br />

events<br />

At the core of the DigitAl Art community<br />

A Rising Star in issue five, Jon McCoy<br />

recently worked on the new Blade<br />

Runner film… though we can’t<br />

take all the credit!<br />

Cover artist Loish’s<br />

style today – varied<br />

and masterful.<br />

From rising stars<br />

to art legends…<br />

Catch up For 11 years ImagineFX has led the charge for digital art.<br />

Beren Neale talks to the artists who’ve been with us on the journey<br />

In February 2006 Jon McCoy was in<br />

his first year of Transport Design at<br />

Huddersfield University. Although his<br />

course provided plenty of challenges,<br />

it was seeing his art in a new digital<br />

art magazine that energised him to<br />

continue with his chosen path in art.<br />

“When I was featured in issue five of<br />

ImagineFX, back in 2006, I was at<br />

the stage where I think artists mostly<br />

need encouragement<br />

combined with clinical,<br />

constructive feedback,”<br />

Jon says. “It’s a stage<br />

where many habits are<br />

formed and tastes developed.<br />

ImagineFX gave me a lot of<br />

encouragement in featuring me as<br />

a Rising Star, and really helped push<br />

me to practise and develop more.”<br />

Last year Jon was a concept artist<br />

on Rogue One – the latest in a long list<br />

of big films he’s worked on, including<br />

the forthcoming Blade Runner 2049.<br />

For the ImagineFX team, it doesn’t<br />

get any better than stories like this – to<br />

hear that we played a part, no matter<br />

Issue one came out on<br />

26 January 2006,<br />

and for artists like<br />

Jason Chan, made<br />

them feel “legitimised”.<br />

Jason would go on<br />

to paint one of the<br />

four covers for issue<br />

18 – along with<br />

Andrew Jones,<br />

Loïc Zimmermann<br />

and Mélanie Delon.<br />

how small, in an artist finding clarity,<br />

getting inspired, and eventually<br />

achieving their goals.<br />

And it’s always been this way. The<br />

magazine launched at the time of a<br />

burgeoning online scene filled with<br />

passionate artists of all skill levels, and<br />

has grown with them over 11 years.<br />

Having identified a friendly online<br />

community with sci-fi and fantasy art<br />

as the common thread, we aimed to<br />

reflect them, to champion art legends<br />

and encourage those starting out.<br />

Around this time, a certain Nicolas<br />

Bouvier had moved from Montreal to<br />

Dallas, Texas, joining id Software for<br />

the development of its new game<br />

RAGE. “This was back in 2005. At<br />

that time I was still<br />

experimenting a lot with<br />

custom brushes,” says<br />

Sparth today. “It was truly<br />

a magical era where we<br />

had the feeling of being like pioneers<br />

in the concept art world. Today, a lot<br />

of the industry has settled down – in<br />

a good and a bad way – but again, this<br />

feeling of discovery was pretty intense<br />

around that time. I think ImagineFX<br />

was embracing that early spirit, a great<br />

translation of what was going on.”<br />

HealtHy obsession<br />

In the second issue of<br />

ImagineFX Mike Hill, today<br />

the founder of Emmy<br />

award-winning design<br />

studio Karakter, was a<br />

19-year-old gamer taking his first steps<br />

into his career. “I was still learning the<br />

basics of illustration and 3D,” he says.<br />

Fascinated with Halo, he was also<br />

driven to learn the trade, “so I could<br />

visualise my adolescent obsession<br />

with the game as illustrated stories.<br />

All in all, it was a largely healthy<br />

obsession because I soon started<br />

contracting in the industry for Killzone<br />

developer Guerrilla Games.”<br />

18 August 2017

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