i-m-a-g-i-n-efx-august
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a world of<br />
sketches<br />
Learn how Even Mehl<br />
Amundsen’s daily<br />
sketch exercises turned<br />
into a world-building<br />
project that, thanks<br />
to Kickstarter, found<br />
new life in book form.<br />
Page 22<br />
brooklyn’s<br />
bright space<br />
We step inside the<br />
sunlight-filled, New York<br />
studio of the ever-busy<br />
Marc Scheff, and<br />
discover that his<br />
muse doesn’t always<br />
keep to regular hours.<br />
Page 24<br />
epic winners<br />
revealed<br />
Over 500 artists from<br />
around the world<br />
entered Drawcrowd<br />
and Corel’s Epic<br />
Character Contest, and<br />
the top-placed winners<br />
have been announced!<br />
Page 26<br />
Early ImagineFX enthusiast<br />
Sparth created this<br />
striking image for a 2015<br />
book cover for Pierre<br />
Bordage’s Resonances.<br />
Industry InsIght<br />
Lois van<br />
BaarLe<br />
The artist also known as Loish on<br />
her relationship with ImagineFX<br />
What were your initial feelings<br />
about ImagineFX when we<br />
first contacted you about<br />
being in the magazine?<br />
I’m a huge fan of ImagineFX. It<br />
was the first publication my<br />
artwork ever appeared in, and I’ve<br />
been following it since issue one.<br />
When I was first contacted for<br />
issue two, I was so excited. I just<br />
couldn’t believe that my work<br />
would be in print!<br />
I was, of course, very excited to<br />
work with the ImagineFX team<br />
on a special issue such as this one!<br />
What stage in your career<br />
were you at back then?<br />
I was in my first year of<br />
animation college, just graduated<br />
from high school. I was very<br />
insecure about my art and<br />
hadn’t yet faced the fact that the<br />
art school I was attending wasn’t<br />
a good fit with the kind of art I<br />
wanted to make. But getting a lot<br />
of support from the online digital<br />
art community and magazines<br />
like ImagineFX really boosted<br />
my confidence and helped me to<br />
stick to what I loved doing most.<br />
it was truly a magical<br />
era. we felt like pioneers<br />
in the concept art world<br />
What do you think the<br />
magazine has done well in<br />
11 years and 150 issues?<br />
I think the magazine has<br />
brought so much inspiration to<br />
the digital art community. What<br />
I love the most are the artist<br />
features that showcase up-andcoming<br />
artists. It’s such an<br />
important big break for a lot of<br />
these artists and I love browsing<br />
through them and discovering<br />
new artists to be inspired by.<br />
Full-time freelancer Lois has<br />
created character artwork for<br />
companies such as LEGO,<br />
Guerrilla Games and Marvel.<br />
www.loish.net<br />
August 2017<br />
19