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a world of<br />

sketches<br />

Learn how Even Mehl<br />

Amundsen’s daily<br />

sketch exercises turned<br />

into a world-building<br />

project that, thanks<br />

to Kickstarter, found<br />

new life in book form.<br />

Page 22<br />

brooklyn’s<br />

bright space<br />

We step inside the<br />

sunlight-filled, New York<br />

studio of the ever-busy<br />

Marc Scheff, and<br />

discover that his<br />

muse doesn’t always<br />

keep to regular hours.<br />

Page 24<br />

epic winners<br />

revealed<br />

Over 500 artists from<br />

around the world<br />

entered Drawcrowd<br />

and Corel’s Epic<br />

Character Contest, and<br />

the top-placed winners<br />

have been announced!<br />

Page 26<br />

Early ImagineFX enthusiast<br />

Sparth created this<br />

striking image for a 2015<br />

book cover for Pierre<br />

Bordage’s Resonances.<br />

Industry InsIght<br />

Lois van<br />

BaarLe<br />

The artist also known as Loish on<br />

her relationship with ImagineFX<br />

What were your initial feelings<br />

about ImagineFX when we<br />

first contacted you about<br />

being in the magazine?<br />

I’m a huge fan of ImagineFX. It<br />

was the first publication my<br />

artwork ever appeared in, and I’ve<br />

been following it since issue one.<br />

When I was first contacted for<br />

issue two, I was so excited. I just<br />

couldn’t believe that my work<br />

would be in print!<br />

I was, of course, very excited to<br />

work with the ImagineFX team<br />

on a special issue such as this one!<br />

What stage in your career<br />

were you at back then?<br />

I was in my first year of<br />

animation college, just graduated<br />

from high school. I was very<br />

insecure about my art and<br />

hadn’t yet faced the fact that the<br />

art school I was attending wasn’t<br />

a good fit with the kind of art I<br />

wanted to make. But getting a lot<br />

of support from the online digital<br />

art community and magazines<br />

like ImagineFX really boosted<br />

my confidence and helped me to<br />

stick to what I loved doing most.<br />

it was truly a magical<br />

era. we felt like pioneers<br />

in the concept art world<br />

What do you think the<br />

magazine has done well in<br />

11 years and 150 issues?<br />

I think the magazine has<br />

brought so much inspiration to<br />

the digital art community. What<br />

I love the most are the artist<br />

features that showcase up-andcoming<br />

artists. It’s such an<br />

important big break for a lot of<br />

these artists and I love browsing<br />

through them and discovering<br />

new artists to be inspired by.<br />

Full-time freelancer Lois has<br />

created character artwork for<br />

companies such as LEGO,<br />

Guerrilla Games and Marvel.<br />

www.loish.net<br />

August 2017<br />

19

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