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i-m-a-g-i-n-efx-august

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Workshops<br />

Bringing in details to the hair<br />

9<br />

I’m now ready to add more detail to the hair. I zoom in and start shading in<br />

detail, using the ribbon principle when adding highlights (see reference image). I<br />

also smooth out colour gradients. As the level of detail increases, I feel like it’s a<br />

good idea to add more clumps of hair. This enhances the sense of movement the<br />

hair gives, and bring some more detail to the image.<br />

Smoothing the edges<br />

10<br />

I now need to finalise the paintwork and details,<br />

which can get pretty boring and time consuming. I find<br />

that it’s helpful to focus on the edges, rather than all of<br />

the details at once. I zoom in and define the edges of the<br />

face, the hair, the clothing and so on. To add colour and a<br />

playful feeling, I sometimes choose a bright colour rather<br />

than dark lines for these edges.<br />

Painting loose strands<br />

11<br />

I select a smaller brush and paint strands over various parts of the hair, which<br />

gives the hair a more realistic look and also adds movement. I usually pick a lighter<br />

colour, such as a highlight, to make these strands stand out.<br />

Adding effects to the creatures<br />

12<br />

I’ve left the flying creatures for last. I swap the green<br />

and purple ones around so that they stand out more from<br />

the background. I smooth out the shading, and define the<br />

faces and wings, then add some movement lines on a<br />

separate layer, which I blur with Motion blur and set to<br />

Screen. I use gradients to give them a magical glow.<br />

64 August 2017

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