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ImagineNation News<br />

This is one of<br />

Loish’s early<br />

images, when<br />

she featured in<br />

FXPosé back in<br />

our second issue.<br />

An ImagineFX favourite,<br />

Jason’s art has never stood<br />

still, exploring all genres<br />

and myriad styles.<br />

Mike was also online a lot,<br />

making life-long connections through<br />

the creation of art, yet still welcomed<br />

a good old-fashioned monthly paper<br />

resource. “I thought it was great that<br />

there was a regular mag, which would<br />

bring together curated content and be<br />

a collectible at the same time,” he says.<br />

“The internet is naturally exploding<br />

with new content, but just like how<br />

readers are returning to printed books<br />

versus e-readers, there’s always going<br />

to be a place for a tactile magazine<br />

that you can actually hold.”<br />

Jason leading the<br />

charge again, this<br />

time for issue 4’s<br />

Gothic Art special.<br />

Here Jon shares<br />

an “old postapocalyptic<br />

image”<br />

from back in the day.<br />

“I was really excited,”<br />

says Jason Chan, who<br />

was finishing college at the<br />

Academy of Art University<br />

in San Francisco and<br />

starting his internship at Massive Black,<br />

where he would help define what<br />

great digital illustration looked like<br />

for the next eight years.<br />

“At the time, digital art seemed like<br />

something only people on the internet<br />

did. You were hard pressed to find any<br />

resources on the matter outside of the<br />

internet. I’d been interested in digital<br />

painting for a number of years and all<br />

my education and sense of community<br />

came from various websites. Finally,<br />

seeing a magazine dedicated to the<br />

medium made me feel legitimised.”<br />

But of course digital art has its roots,<br />

and you can’t talk about artists like<br />

Jason and cover star Loish without<br />

mentioning artists who came before,<br />

who mostly used traditional media.<br />

“I was thrilled to see an art magazine<br />

focusing on the techniques of artists<br />

who I personally enjoyed,”<br />

says Brom. “It was a long<br />

time coming!” It’s certainly<br />

been a blast balancing the<br />

traditional and digital<br />

worlds of fantasy art over the years.<br />

“I think the magazine does a great<br />

service honouring original illustration<br />

and classical concept designers,”<br />

i was thrilled to see an art magazine<br />

focusing on the techniques of artists<br />

who i personally enjoyed<br />

agrees Jon. “Many young artists<br />

have discovered the likes of Frazetta,<br />

Ralph McQuarrie, Syd Mead and<br />

Bernie Wrightson because of the<br />

magazine’s spotlight on them.”<br />

embrace tHe unknown<br />

For Sparth, the future of the industry<br />

is bright, so long as digital artists<br />

continue to embrace the unknown<br />

– a characteristic that marked this<br />

community from the beginning. “It’s<br />

not all roses,” he warns. “A lot of artists<br />

have been borrowing established<br />

techniques but lack innovation, which<br />

has driven art styles into a similar,<br />

redundant look.”<br />

It doesn’t help that clients also want<br />

this established look, because it makes<br />

their job easy. “Photos have become<br />

the ultimate concept art tool with a lot<br />

20 August 2017

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