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In depth Experimental art<br />

Artist<br />

proFile<br />

Sean Sevestre<br />

location: England<br />

Sean is an artist of many<br />

disciplines. He’s worked<br />

as an illustrator and<br />

concept artist in games,<br />

TV and films for<br />

companies such as<br />

Blizzard and Netflix.<br />

www.seansevestre.com<br />

Why do you paint?<br />

What excites you<br />

about making art?<br />

Personally I love<br />

the idea of creative<br />

freedom – being able to draw or paint<br />

whatever idea you choose to pursue.<br />

There’s no right or wrong way to<br />

make a painting; this process is one<br />

I like to use when I want to challenge<br />

myself. It requires me to be open<br />

to new visual ideas and solutions,<br />

experimenting from start to finish<br />

and hopefully coming away with a<br />

greater knowledge of how to tackle<br />

visual problems, thus increasing that<br />

creative freedom I’m looking for.<br />

A good starting point for this type<br />

of challenge is to make some of your<br />

weaknesses the focus of the image.<br />

This is a great way to push your visual<br />

comfort zone and train your problem<br />

solving abilities. Artificial structures<br />

and material contrasts were areas<br />

I felt I needed to work on, so I based<br />

this image around a highly reflective<br />

object in a man-made environment.<br />

We learn so much from our<br />

mistakes – that’s why I think<br />

exploring uncharted waters and<br />

looking for new solutions is so<br />

worthwhile. In fact I believe all<br />

creative disciplines are linked and we<br />

can transfer what we learn from one<br />

discipline to another, to create more<br />

interesting and unique results.<br />

August 2017<br />

67

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