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In depth Experimental art<br />
Artist<br />
proFile<br />
Sean Sevestre<br />
location: England<br />
Sean is an artist of many<br />
disciplines. He’s worked<br />
as an illustrator and<br />
concept artist in games,<br />
TV and films for<br />
companies such as<br />
Blizzard and Netflix.<br />
www.seansevestre.com<br />
Why do you paint?<br />
What excites you<br />
about making art?<br />
Personally I love<br />
the idea of creative<br />
freedom – being able to draw or paint<br />
whatever idea you choose to pursue.<br />
There’s no right or wrong way to<br />
make a painting; this process is one<br />
I like to use when I want to challenge<br />
myself. It requires me to be open<br />
to new visual ideas and solutions,<br />
experimenting from start to finish<br />
and hopefully coming away with a<br />
greater knowledge of how to tackle<br />
visual problems, thus increasing that<br />
creative freedom I’m looking for.<br />
A good starting point for this type<br />
of challenge is to make some of your<br />
weaknesses the focus of the image.<br />
This is a great way to push your visual<br />
comfort zone and train your problem<br />
solving abilities. Artificial structures<br />
and material contrasts were areas<br />
I felt I needed to work on, so I based<br />
this image around a highly reflective<br />
object in a man-made environment.<br />
We learn so much from our<br />
mistakes – that’s why I think<br />
exploring uncharted waters and<br />
looking for new solutions is so<br />
worthwhile. In fact I believe all<br />
creative disciplines are linked and we<br />
can transfer what we learn from one<br />
discipline to another, to create more<br />
interesting and unique results.<br />
August 2017<br />
67