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Inspiration Training<br />

Olivier Dubard uses<br />

SketchBook Pro to<br />

flesh out a concept<br />

he initially made in<br />

3D, using a toon<br />

shader to generate<br />

the outlines.<br />

Olivier’s video on<br />

environment shows<br />

you the ropes, to help<br />

you decide if it might<br />

be a career for you.<br />

During the pre-composition<br />

stage, Olivier uses Nuke to<br />

control colour and focus.<br />

Olivier goes through<br />

every main stage of an<br />

environment project,<br />

including creating<br />

custom textures in Mari.<br />

Environment Creation<br />

for Film and Cinematics<br />

MAKe A SCeNe Master the basics of producing scenes and backdrops<br />

for films and video games, with pro environment artist Olivier Dubard<br />

ZBrush gives Olivier<br />

the toolset he needs<br />

to make pristine<br />

objects damaged and<br />

imperfect, which adds<br />

to their authenticity.<br />

Publisher The Gnomon Workshop Price $49 per month (subscription) Format Streaming video Web www.thegnomonworkshop.com<br />

aking CG characters might<br />

be the glamour roles in<br />

M visual effects and games,<br />

but there’s plenty of<br />

creative opportunity in the more<br />

niche areas, too. Those fantasy and<br />

sci-fi backdrops and props don’t<br />

design themselves, you know.<br />

In this brisk video on environment<br />

creation, Olivier Dubard offers a broad<br />

introduction to a specialism he excels<br />

at. In a little under two hours, he goes<br />

through every stage in a single project,<br />

taking an atmospheric alleyway from<br />

concept to final rendering. Covering so<br />

much territory in relatively little time<br />

inevitably means that some technical<br />

detail is lacking: although you’ll pick up<br />

some useful tips, it’s better to think of<br />

this video as a career overview.<br />

Olivier mixes 2D and 3D skills<br />

according to the needs of the brief<br />

rather than following a strict pattern.<br />

An environment that features in a shot<br />

Topics covered<br />

n Gathering reference<br />

n Concept art<br />

n Modelling and layout<br />

n Texturing<br />

n Lighting and<br />

LookDev<br />

n Pre-compositing<br />

n Matte painting<br />

Length<br />

111 minutes<br />

Rating<br />

★★★<br />

with lots of panning, for example,<br />

might require more 3D objects than a<br />

scene intended for a static shot, where<br />

more 2D painting could be called for.<br />

Particular points of interest in this<br />

project include the use of 3D at the<br />

initial concept stage, where a toon<br />

shader applied to a roughly blockedout<br />

scene gives Olivier the perspective<br />

lines he needs to start painting and<br />

photo-bashing with precision. And<br />

artists who associate ZBrush with<br />

character sculpting might be surprised<br />

to see Olivier using the software to<br />

craft hard-edged objects later on:<br />

working on them in ZBrush enables<br />

him add the imperfections that<br />

convince the viewer the parts are real.<br />

Yet while there’s much you’ll find of<br />

use here, you may well end the video<br />

wishing Olivier had shared more of his<br />

knowledge. This feeling is exacerbated<br />

by the frequent musical interludes that<br />

alternate with the narration.<br />

Artist profile<br />

Olivier<br />

DubarD<br />

Olivier is an environment artist<br />

who specialises in film and<br />

cinematics. With a background in<br />

comic books and illustration, he<br />

attended the Gnomon School of<br />

Visual Effects in Hollywood, and<br />

now handles different aspects of<br />

production, from concept to the<br />

final photo-real CGI image. He’s<br />

also created digital environments<br />

for the film industry, working<br />

on blockbusters<br />

such as Star Trek<br />

Beyond, The Hunger<br />

Games series and<br />

Terminator Genisys.<br />

www.olivierdubard.com<br />

August 2017<br />

97

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