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Workshops<br />

let it grow...<br />

Material contrasts<br />

Smooth glass and a rough tree don’t look the same when you<br />

see them, so making the same distinction in your work can<br />

make it more believable and visually interesting. Some ways<br />

to try to create that contrast are using different processes –<br />

for example, lasso vs freeform – and different brushes – say,<br />

smooth round vs textured scatter – for different materials.<br />

Recurring elements<br />

for a sense of scale<br />

Having similar elements reoccur at<br />

various distances throughout the<br />

piece helps our brain establish a sense<br />

of scale based on the relative size of<br />

the elements. The size of the man in<br />

the foreground compared to the<br />

women in the mid-ground gives our<br />

brain the information it needs to make<br />

sense of the size and distance of the<br />

objects in the scene.<br />

How i create…<br />

a Scene out oF time<br />

1<br />

Initial ideas<br />

My starting point is a skeleton<br />

of the image, noting all the elements<br />

I’m interested in building into it. I<br />

imagine that the reflective object in is<br />

a futuristic chrome vehicle. I made it<br />

by experimenting with a bunch of<br />

features that I never usually touch but<br />

thought might produce good shapes<br />

for a reflective spherical object. The<br />

Liquify tool makes it possible to<br />

distort shapes in ways I’ve not been<br />

able to with anything else. Already at<br />

this stage I’ve found a new way to<br />

distort shapes and create material<br />

effects. Note also the blue plants I’m<br />

trying to work into the scene, and the<br />

women in the back.<br />

68 August 2017

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