i-m-a-g-i-n-efx-august
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Workshops<br />
let it grow...<br />
Material contrasts<br />
Smooth glass and a rough tree don’t look the same when you<br />
see them, so making the same distinction in your work can<br />
make it more believable and visually interesting. Some ways<br />
to try to create that contrast are using different processes –<br />
for example, lasso vs freeform – and different brushes – say,<br />
smooth round vs textured scatter – for different materials.<br />
Recurring elements<br />
for a sense of scale<br />
Having similar elements reoccur at<br />
various distances throughout the<br />
piece helps our brain establish a sense<br />
of scale based on the relative size of<br />
the elements. The size of the man in<br />
the foreground compared to the<br />
women in the mid-ground gives our<br />
brain the information it needs to make<br />
sense of the size and distance of the<br />
objects in the scene.<br />
How i create…<br />
a Scene out oF time<br />
1<br />
Initial ideas<br />
My starting point is a skeleton<br />
of the image, noting all the elements<br />
I’m interested in building into it. I<br />
imagine that the reflective object in is<br />
a futuristic chrome vehicle. I made it<br />
by experimenting with a bunch of<br />
features that I never usually touch but<br />
thought might produce good shapes<br />
for a reflective spherical object. The<br />
Liquify tool makes it possible to<br />
distort shapes in ways I’ve not been<br />
able to with anything else. Already at<br />
this stage I’ve found a new way to<br />
distort shapes and create material<br />
effects. Note also the blue plants I’m<br />
trying to work into the scene, and the<br />
women in the back.<br />
68 August 2017