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Workshops<br />

Photoshop<br />

paint a bright<br />

& dynamic figure<br />

Follow Lois van baarle’s process and learn how to use Photoshop’s<br />

colour editing and drawing tools to create a sense of movement<br />

Artist<br />

profiLe<br />

Lois van<br />

baarle (Loish)<br />

Location:<br />

The Netherlands<br />

The artist, known to her<br />

numerous fans as Loish,<br />

is a digital painter and<br />

concept artist living in<br />

the Netherlands. She’s<br />

worked with LEGO,<br />

Guerrilla Games and<br />

Marvel to bring their<br />

characters to life.<br />

www.loish.net<br />

For this workshop, I’ll<br />

be showing you how I<br />

make a colourful,<br />

playful and bright<br />

image. Flow and<br />

movement are very important to the<br />

paintings that I create, because this<br />

helps lead the eye around the image.<br />

An energetic pose and bright<br />

colours generate energy and life,<br />

making the artwork stand out.<br />

When I paint, my goal is to ensure<br />

the lines, shapes, colours and<br />

composition all contribute to this<br />

feeling of movement.<br />

The early phase of my process is<br />

mostly about getting the colours to<br />

feel right. Colour editing tools and<br />

gradients play a big role during this<br />

phase, in which my goal is to create a<br />

striking colour scheme. Later on, it’s<br />

mostly a question of gradually<br />

painting in more and more detail. As<br />

I work towards the finished piece,<br />

new problems present themselves<br />

and the image may evolve in<br />

unexpected ways, so I try not to stick<br />

to my initial sketch too much.<br />

The most important things to keep<br />

in mind is to choose colours<br />

intuitively, and to start rough and let<br />

the image evolve naturally. So<br />

basically: just go with the flow!<br />

get your<br />

resources<br />

See page 6 now!<br />

Initial, loose sketch<br />

1<br />

Rather than working out every detail, I emphasise<br />

gesture, energy and movement. I then draw just enough<br />

to give a sense of the pose, general direction of the hair<br />

and facial expression. The looser the lines, the more<br />

movement I create, which is key at this point.<br />

Introducing rough colours<br />

2<br />

I apply some colours to a layer below the sketch,<br />

and tweak them using colour editing tools until I like<br />

what I see. To add some depth to them, I change the<br />

sketch lines to a reddish hue and set it to Multiply. Finally,<br />

on a separate layer, I roughly paint the face and lighting.<br />

Now I have a clearer idea of where the image is going.<br />

60 August 2017

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