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Workshops<br />
Photoshop<br />
paint a bright<br />
& dynamic figure<br />
Follow Lois van baarle’s process and learn how to use Photoshop’s<br />
colour editing and drawing tools to create a sense of movement<br />
Artist<br />
profiLe<br />
Lois van<br />
baarle (Loish)<br />
Location:<br />
The Netherlands<br />
The artist, known to her<br />
numerous fans as Loish,<br />
is a digital painter and<br />
concept artist living in<br />
the Netherlands. She’s<br />
worked with LEGO,<br />
Guerrilla Games and<br />
Marvel to bring their<br />
characters to life.<br />
www.loish.net<br />
For this workshop, I’ll<br />
be showing you how I<br />
make a colourful,<br />
playful and bright<br />
image. Flow and<br />
movement are very important to the<br />
paintings that I create, because this<br />
helps lead the eye around the image.<br />
An energetic pose and bright<br />
colours generate energy and life,<br />
making the artwork stand out.<br />
When I paint, my goal is to ensure<br />
the lines, shapes, colours and<br />
composition all contribute to this<br />
feeling of movement.<br />
The early phase of my process is<br />
mostly about getting the colours to<br />
feel right. Colour editing tools and<br />
gradients play a big role during this<br />
phase, in which my goal is to create a<br />
striking colour scheme. Later on, it’s<br />
mostly a question of gradually<br />
painting in more and more detail. As<br />
I work towards the finished piece,<br />
new problems present themselves<br />
and the image may evolve in<br />
unexpected ways, so I try not to stick<br />
to my initial sketch too much.<br />
The most important things to keep<br />
in mind is to choose colours<br />
intuitively, and to start rough and let<br />
the image evolve naturally. So<br />
basically: just go with the flow!<br />
get your<br />
resources<br />
See page 6 now!<br />
Initial, loose sketch<br />
1<br />
Rather than working out every detail, I emphasise<br />
gesture, energy and movement. I then draw just enough<br />
to give a sense of the pose, general direction of the hair<br />
and facial expression. The looser the lines, the more<br />
movement I create, which is key at this point.<br />
Introducing rough colours<br />
2<br />
I apply some colours to a layer below the sketch,<br />
and tweak them using colour editing tools until I like<br />
what I see. To add some depth to them, I change the<br />
sketch lines to a reddish hue and set it to Multiply. Finally,<br />
on a separate layer, I roughly paint the face and lighting.<br />
Now I have a clearer idea of where the image is going.<br />
60 August 2017