17.06.2017 Views

i-m-a-g-i-n-efx-august

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Your questions answered...<br />

Question<br />

I want to paint a fantastical amphibian – where do I start?<br />

Jessica Eisenhauer, US<br />

Answer<br />

Belinda replies<br />

Amphibians come in all<br />

shapes and sizes, and also<br />

in a variety of textures.<br />

Some are slimy and slick,<br />

while others are warty and rough,<br />

making them a challenge to design<br />

and paint. Finding the right reference<br />

is crucial for expanding your visual<br />

library and getting the anatomy right.<br />

And because amphibians live in all<br />

sorts of environments, the habitat will<br />

help to inform your design.<br />

In this quick painting, I’ve tried to<br />

design a fantastical toad that’s both<br />

rough and smooth, in order to show<br />

how I might tackle the various<br />

textures. I decided early on that it lives<br />

on the ground, in a dark rainforest<br />

environment where it uses its glowing<br />

tail and throat to lure prey and signal<br />

for a mate. I prefer to imagine as much<br />

information as I can about the<br />

animal’s behaviour and evolution,<br />

because it makes the design process<br />

much easier. I also like to do a few<br />

preliminary studies of similar animals<br />

to familiarise myself with forms and<br />

shapes before designing my own.<br />

I try to keep my textures varied across<br />

the surface of the toad, using smooth highlights<br />

on the tail and pocked highlights on the warts.<br />

I use various adjustment layers over<br />

flat colours to build up lighting and<br />

texture, while keeping my marks<br />

loose and random to emulate the<br />

patterns seen in nature.<br />

Artist’s secret<br />

Do sketch studies!<br />

When designing a creature, I like to do<br />

quick sketch studies of similar animals<br />

to build up my visual library. It’s also<br />

a great place to start the design process<br />

by iterating over your sketches.<br />

Step-by-step: Concept and illustrate a fantasy toad<br />

I want to paint a colourful, textured<br />

1<br />

forest toad with a fantasy twist, so<br />

I start by laying down flat colours over a<br />

simple sketch. By only using flat colours<br />

at this stage, I’m able to freely experiment<br />

with various colours and shapes without<br />

worrying about the form.<br />

Your lighting choices are important<br />

2<br />

because they’ll help to make your<br />

textures feel more tactile. Here, I use<br />

strong directional lighting to introduce<br />

contrast for the details that I’ll be adding<br />

later. I use a couple of adjustment layers<br />

to paint in large light and shadow shapes.<br />

I use an additional Hue/Saturation<br />

3<br />

adjustment layer to add warty<br />

textures over the surface of the toad<br />

while keeping the marks random.<br />

I experiment with various blending modes<br />

before settling on Screen mode to give a<br />

slightly matte feel to the surface.<br />

August 2017<br />

33

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!