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Your questions answered...<br />
Question<br />
I want to paint a fantastical amphibian – where do I start?<br />
Jessica Eisenhauer, US<br />
Answer<br />
Belinda replies<br />
Amphibians come in all<br />
shapes and sizes, and also<br />
in a variety of textures.<br />
Some are slimy and slick,<br />
while others are warty and rough,<br />
making them a challenge to design<br />
and paint. Finding the right reference<br />
is crucial for expanding your visual<br />
library and getting the anatomy right.<br />
And because amphibians live in all<br />
sorts of environments, the habitat will<br />
help to inform your design.<br />
In this quick painting, I’ve tried to<br />
design a fantastical toad that’s both<br />
rough and smooth, in order to show<br />
how I might tackle the various<br />
textures. I decided early on that it lives<br />
on the ground, in a dark rainforest<br />
environment where it uses its glowing<br />
tail and throat to lure prey and signal<br />
for a mate. I prefer to imagine as much<br />
information as I can about the<br />
animal’s behaviour and evolution,<br />
because it makes the design process<br />
much easier. I also like to do a few<br />
preliminary studies of similar animals<br />
to familiarise myself with forms and<br />
shapes before designing my own.<br />
I try to keep my textures varied across<br />
the surface of the toad, using smooth highlights<br />
on the tail and pocked highlights on the warts.<br />
I use various adjustment layers over<br />
flat colours to build up lighting and<br />
texture, while keeping my marks<br />
loose and random to emulate the<br />
patterns seen in nature.<br />
Artist’s secret<br />
Do sketch studies!<br />
When designing a creature, I like to do<br />
quick sketch studies of similar animals<br />
to build up my visual library. It’s also<br />
a great place to start the design process<br />
by iterating over your sketches.<br />
Step-by-step: Concept and illustrate a fantasy toad<br />
I want to paint a colourful, textured<br />
1<br />
forest toad with a fantasy twist, so<br />
I start by laying down flat colours over a<br />
simple sketch. By only using flat colours<br />
at this stage, I’m able to freely experiment<br />
with various colours and shapes without<br />
worrying about the form.<br />
Your lighting choices are important<br />
2<br />
because they’ll help to make your<br />
textures feel more tactile. Here, I use<br />
strong directional lighting to introduce<br />
contrast for the details that I’ll be adding<br />
later. I use a couple of adjustment layers<br />
to paint in large light and shadow shapes.<br />
I use an additional Hue/Saturation<br />
3<br />
adjustment layer to add warty<br />
textures over the surface of the toad<br />
while keeping the marks random.<br />
I experiment with various blending modes<br />
before settling on Screen mode to give a<br />
slightly matte feel to the surface.<br />
August 2017<br />
33