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MOPEX User's Guide - IRSA

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Figure 8.17: Fine Res = 4. The coordinates of the shaded pixel are j = 2, k = 2.<br />

8.4.3 Drizzle: Pixel Overlap Distribution<br />

<strong>MOPEX</strong> User’s <strong>Guide</strong><br />

The output pixels values are computed using Eq.1, just like in the previous scheme. The<br />

difference is that for this scheme (see Figure 8.18) the input pixels are projected onto the output<br />

frame. The flux of an input pixel gets distributed among the output pixels it overlaps.<br />

Each input pixel is shrunk by the factor Drizzle Factor (DRIZ_FAC in command-line namelists).<br />

The values of the shrunken pixels are equal to the values of the original pixels. The shrunken<br />

pixels are projected onto the output image frame. This would be extremely hard to implement<br />

using scheme one, since then the overlap with the non-contiguous array of pixels would have to<br />

be computed (see Figure 8.19). On the other hand scheme one has been shown to be faster by<br />

~25% than scheme two in the case of no drizzle, Drizzle Factor = 1.<br />

Note: When using the Drizzle option, several of the mosaicking steps are run twice. Firstly, a<br />

linear interpolation is carried out so <strong>MOPEX</strong> can run the outlier rejection scheme. Once the<br />

outlier rejection masks (RMasks) have been created, <strong>MOPEX</strong> returns to the Mosaic Interpolate<br />

module and re-runs the interpolation with the Drizzle algorithm, masking out any pixels flagged<br />

in the RMasks. Whe n using this option, do not include the Mosaic Re interpolate module in<br />

the processing flow.<br />

Basic Concepts in <strong>MOPEX</strong> 202<br />

Image Interpolation

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