Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
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<strong>Swiss</strong> <strong>Game</strong> <strong>Design</strong> Study 2009 39<br />
"We are only a small 2-man team, currently working on XBox360 and PS3 projects for a<br />
Fren<strong>ch</strong> developer via remote connection, but between us both we have many years of<br />
experience in the games industry."<br />
http://www.linkedin.com/pub/2/10/81<br />
Mike Singleton (born 1951) is a British author and video game developer who wrote<br />
various well-regarded titles for the ZX Spectrum during the 1980s. His titles include The<br />
Lords of Midnight, Doomdark's Revenge, Throne of Fire, Dark Sceptre and War In<br />
Middle Earth.<br />
Still working in games design, making him one of a few developers who have survived<br />
from the early days of home computing, Singleton has worked for Midas Interactive and<br />
Lucasarts on several games for the Xbox and Playstation consoles, su<strong>ch</strong> as the action<br />
games HyperSonic Xtreme and Indiana Jones and the Emperor's Tomb. Singleton has<br />
most recently worked on the strategy game, Wrath Unleashed, with his latest production<br />
being Gauntlet: Seven Sorrows, a continuation of the 80s arcade classic Gauntlet series<br />
of games. (Wikipedia)<br />
See: Mike Singleton’s Profile at Mobygames:<br />
http://www.mobygames.com/developer/sheet/view/developerId,17924/<br />
Chris Solarski<br />
Creative Director at Gbanga, Storyboard Artist / Illustrator / Graphic <strong>Design</strong>er.<br />
Solarski ist Dozent des neuen <strong>Game</strong> <strong>Design</strong> Kurses am Qantm Institute Züri<strong>ch</strong> (April<br />
2009).<br />
Gujerstrasse 7,<br />
CH-8050 Züri<strong>ch</strong>,<br />
Switzerland<br />
Züri<strong>ch</strong> S<strong>ch</strong>wamendingen<br />
Work includes photo-editing, product visualisation and illustration.<br />
Soalrski is Creative Director of Gbanga. Gbanga is a Züri<strong>ch</strong>-based games company<br />
creating software and progressive mutli-media experiences. His work involves<br />
mangament of art team, concept design, user-interface design and interaction design.<br />
http://www.linkedin.com/pub/6/30/62a<br />
http://www.csolarski.co.uk/<br />
http://www.gbanga.com/index.de.htm<br />
Barbara Yersin<br />
co-founder at Minsh.<br />
PhD. candidate at EPFL.<br />
http://www.linkedin.com/in/barbarayersin<br />
Ausbildung an: Université de Montréal, Ecole polyte<strong>ch</strong>nique fédérale de Lausanne<br />
http://www.linkedin.com/in/barbarayersin<br />
http://vrlab.epfl.<strong>ch</strong>/<br />
Yersin is working on real-time crowd simulations, how to populate a virtual environment<br />
with crowds and make them look unique and realistic.<br />
Spezialgebiete: real-time simulation and rendering, crowds of virtual humans.<br />
Minsh is an underwater world for Twitter users that visualizes in 3D what is happening<br />
now on Twitter.<br />
http://minsh.net/<br />
ZHDK <strong>Game</strong>Lab, 31.05.2009