Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
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<strong>Swiss</strong> <strong>Game</strong> <strong>Design</strong> Study 2009 49<br />
2.7. Independent <strong>Game</strong> <strong>Design</strong>er<br />
Summary: zahlrei<strong>ch</strong>e junge unabhängige <strong>Game</strong> <strong>Design</strong>er, die am Anfang ihrer<br />
Karriere stehen. Dazu einige ältere Protagonisten des Metiers, die si<strong>ch</strong> in der<br />
S<strong>ch</strong>weiz niedergelassen haben und hier ungestört arbeiten können. Einige<br />
bekannte Köpfe sind als Resear<strong>ch</strong>er an den S<strong>ch</strong>weizer Ho<strong>ch</strong>s<strong>ch</strong>ulen oder bei<br />
Firmen wie Nvidia tätig und für die <strong>Game</strong> Entwicklung massgebend.<br />
2.7.1. <strong>Game</strong> <strong>Design</strong>er<br />
Alexandre Armand<br />
Multimedia Project Coordinator at Handicap International, Switzerland.<br />
11 avenue de Joli - Mont<br />
CH - 1209 Geneva,<br />
Switzerland<br />
His <strong>Game</strong>-project "Commotion" (2006) created at ECAL Lausanne gained prizes<br />
abroad. Not a videogame, but a fun interactive game.<br />
http://www.linkedin.com/pub/2/474/745<br />
www.francobelgedesign.com<br />
Mi<strong>ch</strong>ael Burgdorfer<br />
Züri<strong>ch</strong><br />
<strong>Game</strong> <strong>Design</strong>er and Webdesigner<br />
Experience in Flash (ActionScript), FlashLite, 3d Studio MAX, Photoshop, Illustrator,<br />
In<strong>Design</strong>, Dreamweaver, Premiere and Medusa. Specialties: Storyboarding, branded<br />
<strong>Game</strong>s. Ausbildung an der Zür<strong>ch</strong>er Ho<strong>ch</strong>s<strong>ch</strong>ule der Künste BA, <strong>Game</strong><strong>Design</strong> 2007 –<br />
2010.<br />
Past: <strong>Design</strong>er bei OnEmotion, <strong>Design</strong>er bei bxp - branded experience, Te<strong>ch</strong>nical<br />
<strong>Design</strong>er bei WIFAG Bern.<br />
http://www.linkedin.com/pub/1/423/349<br />
Robin Di Capua<br />
<strong>Game</strong> <strong>Design</strong>er / Level <strong>Design</strong>er, Ticino<br />
Via Predello 2C,<br />
6964 Davesco-Soragno, Ticino,<br />
Switzerland<br />
www.robindicapua.<strong>ch</strong><br />
http://www.linkedin.com/in/robindicapua<br />
Nationality <strong>Swiss</strong><br />
Date of birth 19.07.1983<br />
<strong>Game</strong> design degree obtained at ITU of Copenhagen with Master Thesis in cutting edge<br />
theories on level design through usage of Unreal Editor for development purposes.<br />
Education IT-Universitetet i København Master, Media Te<strong>ch</strong>nology and <strong>Game</strong>s, <strong>Design</strong><br />
and Analysis 2007 – <strong>2009.</strong> Ecole polyte<strong>ch</strong>nique fédérale de Lausanne Ba<strong>ch</strong>elor,<br />
Computer Science 2002 – 2006.<br />
ZHDK <strong>Game</strong>Lab, 31.05.2009