Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
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<strong>Swiss</strong> <strong>Game</strong> <strong>Design</strong> Study 2009 57<br />
Ausstellugsstrasse 60<br />
8004 Züri<strong>ch</strong><br />
S<strong>ch</strong>weiz<br />
gamedesign.zhdk.<strong>ch</strong><br />
Andreas Gysin (Resear<strong>ch</strong>, <strong>Design</strong>)<br />
Interaction <strong>Design</strong> Professional; working as freelancer and tea<strong>ch</strong>er in Lugano and<br />
Lausanne. Visting Professor at ECAL.<br />
Education SUPSI – Lugano<br />
http://www.ertdfgcvb.<strong>ch</strong>/<br />
http://www.gysin-vanetti.com/<br />
http://www.linkedin.com/in/andreasgysin<br />
Philipp Hatt<br />
Software Engineer at NVIDIA<br />
Field Applications Engineer at Ageia Te<strong>ch</strong>nologies (develops hardware-accelerated<br />
physics for PC games. It offers PhysX, a physics engine and processor that bridges the<br />
gap between static virtual worlds and responsive...)<br />
Ausbildung an der ETH Züri<strong>ch</strong><br />
http://www.linkedin.com/pub/1/5b5/3b0<br />
Daniel Hug<br />
Resear<strong>ch</strong>er and lecturer at the Zuri<strong>ch</strong> University of the Arts, main focus on Sonic<br />
Interaction <strong>Design</strong>.<br />
Resear<strong>ch</strong>er / Lecturer bei Zuri<strong>ch</strong> University of The Arts<br />
Dipl. Des. bei S<strong>ch</strong>ool for Art & <strong>Design</strong>, Zuri<strong>ch</strong><br />
ZHDK, IAD <strong>Game</strong> <strong>Design</strong><br />
Ausstellugsstrasse 60<br />
8004 Züri<strong>ch</strong><br />
S<strong>ch</strong>weiz<br />
http://www.linkedin.com/pub/0/a55/5a7<br />
Mela Ko<strong>ch</strong>er<br />
Independent Computer <strong>Game</strong> <strong>Studie</strong>s Professional.<br />
Ausbildung an der Uni Züri<strong>ch</strong>. Fors<strong>ch</strong>te fürs SIKJM von 2002 bis 2008.<br />
Mela Ko<strong>ch</strong>er is working on her Habilitation project on alternate reality games and the<br />
blurring of reality and virtuality, at the UCSD San Diego (supported by SNF) .<br />
Stéphane Magnenat<br />
Mobile robotics resear<strong>ch</strong>er. focus: robotics educational activities using games<br />
EPFL LSRO<br />
ME.A3.475 / Station 9<br />
CH-1015 Lausanne<br />
PhD student, resear<strong>ch</strong> assistant at EPFL<br />
http://stephane.magnenat.net/<br />
http://www.linkedin.com/pub/1/345/976<br />
http://mobots.epfl.<strong>ch</strong><br />
ZHDK <strong>Game</strong>Lab, 31.05.2009