Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
Swiss Game Design Studie 2009. - GameCulture.ch
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<strong>Swiss</strong> <strong>Game</strong> <strong>Design</strong> Study 2009 43<br />
Administrator & owner as Independent <strong>Game</strong> Programmer in Canberra Area, Australia.<br />
Gay made a PhD at University in Geneva in bioinformatics in 2002 on datamining in<br />
proteomics. Worked as project manager at a swiss office until june 2007.<br />
Since then he works full time on developing multiplayer games based on OGE<br />
www.opengameengine.org<br />
http://lazalong.blogspot.com/<br />
http://www.linkedin.com/in/stevengay<br />
Sébastien Grand-Guillaume<br />
<strong>Game</strong> <strong>Design</strong>er Internship at Darkworks until 2007 (Worked on preproduction of I AM<br />
ALIVe for Ubisoft), Level <strong>Design</strong>er at Kylotonn<br />
Education: Supinfogame in Valence, France (only <strong>Swiss</strong> guy yet)<br />
actual engagments unknown<br />
Bastien Grivet<br />
Matte Painter, Graphiste et Illustrateur reconnu. Paris.<br />
né à Genève en 1989.<br />
travaille <strong>ch</strong>ez DONTNOD Entertainment, a Paris based independent video game studio<br />
creating AAA titles for next generation consoles based on original concepts and<br />
innovative te<strong>ch</strong>nologies.<br />
Clients / Employeur: Différents traveaux de graphisme, illustrations et Concept Art (2006<br />
- 2007); John Williams Adventure <strong>Swiss</strong> Tour (2008); Ubisoft (2008); DONT NOD<br />
Entertainment (Actuellement)<br />
http://www.grivetart.com/<br />
Franc Hauselmann<br />
Director of te<strong>ch</strong>nology at Ubisoft, Quebec city studio<br />
Expert in te<strong>ch</strong>nologies for game developement:<br />
GAME ENGINES (multiplateform, specific, sound engine, anim engine, network, etc.)<br />
GAME TOOLS (map editors, sound editors, localization tools, anim tools, etc.)<br />
Former Jobs: Lead Programmer bei Ubisoft, Quebec city; Software Developer bei;<br />
Software Developer bei <strong>Game</strong>loft, Montréal<br />
Quebec, Canada<br />
http://www.ubi.com/US/default.aspx<br />
http://www.linkedin.com/in/fran<strong>ch</strong>auselmann<br />
Benjamin Janke<br />
<strong>Game</strong> <strong>Design</strong>er bei <strong>Game</strong>forge in Karlsruhe.<br />
Zuvor Freelancer für Sijades, Berlin und Snap Dragon <strong>Game</strong>s, Hamburg.<br />
Ausbildung zum <strong>Game</strong> <strong>Design</strong>er an der ZHDK (2004 – 2008)<br />
<strong>Game</strong>forge AG<br />
Albert-Nestler-Straße 8<br />
76131 Karlsruhe<br />
Germany<br />
Die <strong>Game</strong>forge entwickelt und vertreibt Browser-MMOs und Client-MMOs.<br />
www.gameforge.de<br />
Suzana Kilic<br />
ZHDK <strong>Game</strong>Lab, 31.05.2009