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Swiss Game Design Studie 2009. - GameCulture.ch

Swiss Game Design Studie 2009. - GameCulture.ch

Swiss Game Design Studie 2009. - GameCulture.ch

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<strong>Swiss</strong> <strong>Game</strong> <strong>Design</strong> Study 2009 58<br />

Globulation 2 project: Open source game, Innovative concept that let the player focus on<br />

strategy instead of micro-managment, <strong>Design</strong> and implementation of the software<br />

framework and the engine, Crossplateform.<br />

http://www.globulation2.org<br />

Adam Moravanszky<br />

Principal Engineer at NVIDIA<br />

Has many years of experience in the fields of real time computer graphics and real time<br />

dynamics simulation for computer games. Has also been overseeing software<br />

middleware product development and release cycles and is interested in acting as a<br />

lead developer for small development teams.<br />

Specialties: Rigid body dynamics, collision detection, real time graphics, general<br />

software ar<strong>ch</strong>itecture and engineering.<br />

Education: ETH<br />

http://www.moravanszky.com/<br />

http://www.linkedin.com/pub/0/59a/b57<br />

Matthias Müller-Fis<strong>ch</strong>er<br />

Current Resear<strong>ch</strong> Lead PhysX SDK at NVIDIA, former Head of Resear<strong>ch</strong> at AGEIA<br />

Dr. Matthias Müller-Fis<strong>ch</strong>er<br />

NVIDIA Switzerland<br />

Te<strong>ch</strong>noparkstrasse 1<br />

CH - 8005 Züri<strong>ch</strong><br />

Switzerland<br />

Responsible for extending existing features (soft bodies, cloth) and for future features. „ I<br />

am Resear<strong>ch</strong> Lead of the PhysX SDK at NVIDIA Switzerland. PhysX is a GPU<br />

accelerated physics simulation library for computer games. My resear<strong>ch</strong> interests<br />

include real-time physically-based simulation of macroscopic objects su<strong>ch</strong> as cloth, soft<br />

bodies, water and rigid bodies. I was a co-founder of NovodeX AG. In 2004 NovodeX<br />

AG was acquired by AGEIA. whi<strong>ch</strong>, in turn, was acquired by NVIDIA in 2008. I received<br />

my diploma in Computer Science from ETH Züri<strong>ch</strong> in 1993 and my Dr. sc. te<strong>ch</strong>n. (Ph.D)<br />

from ETH Züri<strong>ch</strong> in 1999. From 1999 to 2001 I worked as a Post-Doc with the Computer<br />

Graphics Group of MIT in Cambridge USA. From 2001 - 2004 I was senior resear<strong>ch</strong>er<br />

with the Computer Graphics Laboratory of ETH Züri<strong>ch</strong>.“<br />

http://matthias-mueller-fis<strong>ch</strong>er.<strong>ch</strong>/<br />

http://www.linkedin.com/in/matthiasmuellerfis<strong>ch</strong>er<br />

Nicolas Nova<br />

Resear<strong>ch</strong>er and editorial manager at LIFTlab in Geneva.<br />

LIFT lab sarl,<br />

4 av. Jules Crosnier,<br />

CH-1206 Geneva<br />

Works in Geneva and Paris.<br />

Nicolas is both resear<strong>ch</strong>er — with a specific interest in user experience and foresight in<br />

particular with regards to future te<strong>ch</strong>nologies/practices and their implications — and the<br />

editorial manager of the LIFT conferences. He has a PhD in Human-Computer<br />

Interaction from the <strong>Swiss</strong> Institute of Te<strong>ch</strong>nology (EPFL, Lausanne) where he also<br />

worked as a resear<strong>ch</strong> scientist at the Media and <strong>Design</strong> Lab.<br />

ZHDK <strong>Game</strong>Lab, 31.05.2009

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