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176 THE CURSE OF THE WEREWOLF<br />

51. Rosi Braidotti, Metamorphoses: Towards a Materialist <strong>The</strong>ory <strong>of</strong> Becoming<br />

(Cambridge: Polity Press, 2002), p. 15.<br />

Chapter 6<br />

1. Donna Haraway, ‘A Manifesto For Cyborgs: Science, Technology and<br />

Socialist Feminism in <strong>the</strong> 1980s’ (1985), Australian Feminist Studies 4<br />

(1987), p. 8.<br />

2. Ibid., p. 37.<br />

3. Donna Haraway, ‘<strong>The</strong> Promises <strong>of</strong> Monsters: A Regenerative Politics for<br />

Inappropriate/d O<strong>the</strong>rs’, in Lawrence Grossberg, Cary Nelson and Paula<br />

A. Treichler (eds), Cultural Studies (New York and London: Routledge,<br />

1992), pp. 295–337.<br />

4. Judith Halberstam, Skin Shows: Gothic Horror and <strong>the</strong> Technology <strong>of</strong><br />

Monsters (Durham NC and London: Duke University Press, 1995), p. 27.<br />

5. Donna Haraway, Mo<strong>de</strong>st_Witness@Second_Millennium.FemaleMan©_<br />

Meets_OncoMouse TM: Feminism and Technoscience (London and New<br />

York: Routledge, 1997), p. 56.<br />

6. David J. Skal, <strong>The</strong> Monster Show: A Cultural History <strong>of</strong> Horror (London:<br />

Plexus, 1994), p. 344.<br />

7. J.C. Conaway, Quarrel with <strong>the</strong> Moon (New York: Tor, 1982).<br />

8. Jeffrey Goddin, Blood <strong>of</strong> <strong>the</strong> Wolf (New York: Leisure, 1987); Nancy A.<br />

Collins, Wild Blood (New York: Roc, 1994).<br />

9. Pam Keesey (ed.), Women Who Run with <strong>the</strong> <strong>Wer</strong>ewolves: Tales <strong>of</strong> Blood,<br />

Lust and Metamorphosis (Pittsburgh and San Francisco: Cleis Press,<br />

1996).<br />

10. Ian from alt.horror.werewolves, ‘Jones, Stephen (ed.), <strong>The</strong> Mammoth Book<br />

<strong>of</strong> <strong>Wer</strong>ewolves’, in ‘Transformation Stories List’, www.transformationlist.<br />

com/tsl/translist.html (updated 16 December 1999).<br />

11. White Wolf Game Studio’s series <strong>of</strong> role-playing games set in <strong>the</strong> ‘World<br />

<strong>of</strong> Darkness’ are exemplary <strong>of</strong> this trend. Several werewolf storylines<br />

followed <strong>the</strong> success <strong>of</strong> Vampire: <strong>The</strong> Masquera<strong>de</strong> (1991), beginning with<br />

<strong>Wer</strong>ewolf: <strong>The</strong> Apocalypse (1992), and followed by <strong>the</strong> historical variants<br />

<strong>of</strong> Dark Ages: <strong>Wer</strong>ewolf and <strong>Wer</strong>ewolf: <strong>The</strong> Wild West. In 2004, <strong>the</strong> old<br />

‘World <strong>of</strong> Darkness’ was retired and replaced by a new one, with <strong>Wer</strong>ewolf:<br />

<strong>The</strong> Forsaken (2005) as <strong>the</strong> new werewolf game set in this universe.<br />

12. ‘AHWW Full FAQ’, www.swampfox.<strong>de</strong>mon.co.uk (2001).<br />

13. http://<strong>the</strong>anonymouswerewolf.blogspot.com/.<br />

14. Haraway, Mo<strong>de</strong>st_Witness@Second_Millennium.FemaleMan©_Meets_<br />

OncoMouse TM, p. 52.<br />

15. <strong>The</strong> following publications appeared during <strong>the</strong> 1970s: Tzvetan Todorov,<br />

<strong>The</strong> Fantastic: A Structural Approach to a Literary Genre, trans. Richard

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