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Good Start, Grow Smart Early Learning Standards - SC Department ...

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3-Year Olds 4-Year Olds 5-Year Olds<br />

M-3K-1.1<br />

Engage in problem-solving during play within<br />

the classroom environment.<br />

Snapshots:<br />

•<br />

•<br />

Looks for another doll when two friends<br />

want to play house and there is only one<br />

doll.<br />

Asks for a bigger paint brush so he can<br />

make wider lines on his painting.<br />

M-3K-1.2<br />

Begin to make predictions based on<br />

appearance and experience.<br />

Snapshots:<br />

•<br />

•<br />

Says, “If I stretch out this playdough, I’ll<br />

have a lot more.”<br />

Tells the teacher, “There are clouds in the<br />

sky, I think it will rain.”<br />

M-4K-1.1<br />

Use emergent mathematical knowledge as a<br />

problem-solving tool.<br />

Snapshots:<br />

•<br />

•<br />

Standard M-1: The student will have a basic understanding of the<br />

mathematical processes of problem solving, reasoning and proof,<br />

communication, connections, and representation.<br />

Notices that a friend has more carrot<br />

sticks than she does, and asks “May I have<br />

some of yours? Then we will both have the<br />

same.”<br />

Decides to find a bigger scoop to use to fill<br />

his bucket because the one he is using is taking<br />

too long.<br />

M-4K-1.2<br />

Generate conjectures based on personal<br />

experiences and simple reasoning.<br />

Snapshots:<br />

•<br />

•<br />

Watches a friend build a tower and shouts, “If<br />

you put the big block on top it will fall over.”<br />

Looks through a basket of items for a sink or<br />

float activity, a child says “The cork and the<br />

paper aren’t heavy, so I think they’ll float.<br />

91<br />

M-K-1.1<br />

Apply substantive mathematical problemsolving<br />

strategies.<br />

Snapshots:<br />

•<br />

•<br />

Prepares to do her job as music helper, a<br />

girl counts the children to see how many<br />

instruments she will need to hand out.<br />

Studies the blocks on the floor, and decides<br />

which ones he needs to make the<br />

sides of a building the same height.<br />

M-K-1.2<br />

Generate conjectures and exchange mathematical<br />

ideas.<br />

Snapshots:<br />

•<br />

•<br />

Estimates how many buttons are in the jar<br />

based on its size, and circles the number<br />

on the number line.<br />

Predicts to a friend that the biggest pinecone<br />

will be the heaviest as she takes it to<br />

the scale to weigh it first.

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