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1What is online journalism? - Ayo Menulis FISIP UAJY

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Design your web resource 191<br />

generation’ sites. By 1997, he had moved onto the third<br />

generation. These sites, according to Siegel, ‘give v<strong>is</strong>itors a<br />

complete experience’. They should ‘pull v<strong>is</strong>itors through by<br />

tantalizing them with something exciting on every page’. They<br />

have front doors, entry tunnels (a short sequence of pages to lead<br />

or tempt you into a site), a core site area with pages fanning out<br />

from it and a defined exit point or tunnel so you can see your<br />

v<strong>is</strong>itors off the virtual prem<strong>is</strong>es as any good host would, with a<br />

parting gift such as a prize draw entry.<br />

Th<strong>is</strong> <strong>is</strong> a completely different way of v<strong>is</strong>ualizing the user<br />

experience – more guided and more linear. It <strong>is</strong> striking that<br />

Siegel frequently uses metaphor to describe h<strong>is</strong> approach. He<br />

compares v<strong>is</strong>iting a site to going to a restaurant – a very ‘real<br />

world’ experience. He emphasizes the virtual element of <strong>online</strong> as<br />

much as the ability to deliver large and variable volumes of<br />

information to a range of different users. Yet you can be absolutely<br />

certain that David Siegel’s sites are carefully structured and such<br />

structures should not be excluded from your thinking when<br />

developing your site. Be open to all influences. Go and v<strong>is</strong>it one of<br />

h<strong>is</strong> ‘restaurants’. You may get a taste for the cu<strong>is</strong>ine.<br />

The important thing <strong>is</strong> to have a structure, however you modify<br />

any of the above models. Too many web sites mushroom without<br />

form or shape. Therein lies d<strong>is</strong>aster. 6<br />

Once you have grouped all your content and chosen a structure,<br />

you are still only part way through the design process. You may<br />

think that it <strong>is</strong> too early to be thinking about production, but<br />

remember th<strong>is</strong> <strong>is</strong> a concurrent, not consecutive process. So while<br />

you are scrutinizing your content, you may as well also categorize<br />

it by type. Th<strong>is</strong> will help you dev<strong>is</strong>e your implementation<br />

programme, as certain types of content will provide a bed-rock<br />

and may be less time-consuming and costly to produce. Th<strong>is</strong> <strong>is</strong> the<br />

content you may w<strong>is</strong>h to build first, when you get round to it.<br />

6 Structure – shallow or deep, web or hierarchy – <strong>is</strong> not the whole picture. Steve<br />

Krug (2000) feels that what really counts <strong>is</strong> ‘not the number of clicks it takes to<br />

get me to what I want (although there are limits) but rather how hard each click<br />

<strong>is</strong> – the amount of thought required, and the amount of uncertainty about<br />

whether I am making the right choice.’ Sat<strong>is</strong>fying that demand will depend on a<br />

number of other factors other than structure.

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