Radical innovation: crossing knowledge boundaries with ...
Radical innovation: crossing knowledge boundaries with ...
Radical innovation: crossing knowledge boundaries with ...
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In collaborating <strong>with</strong>, or reviewing, such an organisation for opportunities of<br />
interdisciplinary <strong>innovation</strong>, it would be sensible to ask where the <strong>boundaries</strong> are,<br />
who sets the goals, and whether unanticipated outcomes will be accepted. The<br />
principal advantage is the extent to which a range of networks might be established<br />
for boundary-spanning. Collaboration on a project is certainly a network development<br />
opportunity, but if projects are sufficiently long to establish trust relationships, then it<br />
might be hard to maintain alternative networks, unless the projects themselves are<br />
relatively relaxed <strong>with</strong> respect to degree of time allocated to them.<br />
5.7. Professional processes<br />
Design professions<br />
Although we have noted that understanding interdisciplinary <strong>innovation</strong> requires<br />
analytic perspectives on the <strong>innovation</strong> process that are likely to come from<br />
humanities and social science as well as technology or business, commentators in the<br />
humanities and social sciences are drawing attention to the significance of design<br />
<strong>with</strong>in intellectual trends more broadly.<br />
As noted by Latour (2008), design invites interpretation and engagement <strong>with</strong> the<br />
material world, rather than the detachment of modernism through which elites are<br />
built on mastery, theory, and control through intervention. He commends the modesty<br />
of craft and recognition of a cultural dimension alongside technical achievement.<br />
These demand multiple disciplinary perspectives.<br />
Nigel Thrift (2006) sees three factors that make design especially important now:<br />
� the obsession <strong>with</strong> <strong>knowledge</strong> (including tacit <strong>knowledge</strong>) and creativity<br />
� the need to draw consumers into the creation process<br />
� extending concepts of interaction from IT into social engineering of groups<br />
Latour and Thrift are social theorists, not designers or design researchers, so they<br />
describe a perceived role of design, rather than actual design practice. Nevertheless,<br />
we can combine this observation <strong>with</strong> reference to typical design practices such as<br />
sketching, use of prototypes, and engagement <strong>with</strong> users through methods such as<br />
participatory design, or the novel critical design techniques pioneered in the Equator<br />
investigations of technology experience ‘in the wild’. Indeed the Cox report (2005)<br />
placed design at the centre of the creative economy, as a public policy priority, and<br />
offering a model by which interdisciplinary research would result in economic<br />
benefits for the UK.<br />
Engineering as interdisciplinary practice<br />
Although the word design is currently more fashionable as a description of the human<br />
processes around construction of technology, the professional community of<br />
engineers is larger (and more influential in policy and academic contexts) than that of<br />
Innovation and Interdisciplinarity 56