22.12.2015 Views

PC Advisor

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Reviews<br />

£35 inc VAT<br />

GAME<br />

Fallout 4<br />

Contact<br />

• fallout4.com<br />

System requirements<br />

<strong>PC</strong>; Sony PlayStation 4;<br />

Microsoft Xbox One<br />

If you want to know what Fallout 4<br />

gets right, look no further than its<br />

predecessor. Or any Bethesda game,<br />

really, but Fallout 3 is the most<br />

pertinent. As you emerge from Vault<br />

111 for the first time, momentarily<br />

blinded by the harsh sunlight and<br />

clad in familiar blue-and-yellow<br />

jumpsuit, there’s that familiar sense<br />

of possibility. You check the map,<br />

walk for a minute, check the map<br />

again, and then you estimate how<br />

long it would take to walk across<br />

the whole thing.<br />

It’s an intoxicating feeling, and<br />

makes up for a burdensome main<br />

story. Fallout 4 has some interesting<br />

ideas, but it’s mostly a convoluted<br />

mess. There’s a chance, if you<br />

join more than one of the game’s<br />

factions, that you’ll find yourself on<br />

missions where everyone is shooting<br />

everyone – except you. For some<br />

reason they all assume you’re on<br />

their side, playing double- and even<br />

triple-agent. Even if you’re in the<br />

process of explicitly betraying one<br />

group. This isn’t a one-time thing.<br />

It happens repeatedly.<br />

Fallout’s slice of 1950s suburbia<br />

is more than just a backdrop – it’s<br />

a character. It tells you stories, if<br />

you’re paying attention, such as two<br />

skeletons, holding hands on a bed<br />

with a 10mm pistol lying between,<br />

or office memos and earnings<br />

reports that, when pieced together,<br />

form a compelling thriller about<br />

surreptitious backroom dealings<br />

and corporate espionage. You<br />

basically play a post-apocalyptic<br />

archaeologist, who is trying to<br />

piece together an idea of who<br />

must have lived there, before the<br />

bombs fell, while Bing Crosby<br />

croons at you in the background.<br />

Huge world to explore<br />

Although Fallout 4 is much bigger<br />

game than its predecessor that<br />

doesn’t make it better. In Fallout<br />

3 there are around 150 named<br />

locations in the entire game,<br />

most separated by expanses of<br />

wilderness. And nearly every<br />

location (minus the subways) existed<br />

for some reason, be it a quest or a<br />

unique piece of loot. In Fallout 4,<br />

however, only around half of the<br />

locales have some sort of interesting<br />

facet to them. The rest are repetitive<br />

combat arenas and glorified postapocalyptic<br />

spelunking.<br />

We could direct blame at a<br />

number of new features. The sheer<br />

scale of the game, for example.<br />

It’s big and padded with ‘Content’,<br />

meaning a lot of locations seem to<br />

exist just to exist – to let you shoot<br />

a few more ghouls and pick up some<br />

hair pins and other extras.<br />

But that points to another issue:<br />

the lack of unique loot. There are<br />

very few unique weapons in Fallout<br />

4 – after nearly 10 hours of play we<br />

found a grand total of five. Even<br />

boss enemies, who you’d expect to<br />

have a unique weapon or armour,<br />

often reward you with trash items.<br />

This was done, we suppose, to<br />

convince players to use the new<br />

Crafting system. Found a totally<br />

boring, generic 10mm pistol? Now<br />

you can break down all the trash<br />

items in the game into components,<br />

which allows you to add a scope, a<br />

larger magazine or what-have-you<br />

on to basic weapons. And then you<br />

can name it and make your own<br />

custom weapon.<br />

There are some unique pieces<br />

of gear in the game, but far less<br />

than before, and as a result there<br />

are entire locations in Fallout 4<br />

that exist solely to replenish your<br />

supplies of RadAway and Stimpaks.<br />

Crafting also has the unintended<br />

consequence of forcing you to use<br />

the same weapons and armour.<br />

This then is Fallout 4 – a bunch<br />

of systems that seem interesting<br />

at the beginning, but kill the<br />

experience stretched over 100<br />

hours. You’ll take over Settlements,<br />

for instance. These are custom bases<br />

of operation, where you can put on<br />

your carpenter hat and build new<br />

houses, furniture, fences, and so on.<br />

Initially, we spent an hour early on<br />

in the game building a fence around<br />

our first settlement. But then Fallout<br />

4 unlocked two settlements. Then<br />

three. Then a dozen. And with each<br />

unlock, we became less and less<br />

64 www.pcadvisor.co.uk/reviews February 2016

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!