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Reviews<br />

and choke points. It’s easy to get<br />

sucked into 10-person battles and<br />

feel a sense of larger scale.<br />

Wander a bit, though, and you’ll<br />

soon realise otherwise. These maps<br />

are, as we said, enormous, yet<br />

large parts of them is empty. Leave<br />

wherever the latest pitched battle is<br />

occurring and you’ll find that no-one<br />

else is around. Nobody explores<br />

the side corridors and no fighting<br />

takes place 100m behind you. It’s all<br />

focused on the choke point, because<br />

DICE has led players right to it.<br />

We suspect this is why there’s no<br />

Conquest mode. Instead, Battlefront<br />

has Supremacy, which is similar<br />

on the surface, but plays out in<br />

a fundamentally different way.<br />

Conquest allows for the freeform<br />

capture of a certain number<br />

of objectives. Supremacy has<br />

five objectives, but at any given<br />

time your team will attempt to<br />

capture one and defend another,<br />

proceeding in a linear fashion.<br />

This keeps the battles tight and<br />

centred around certain areas, but it<br />

makes us wish DICE had borrowed<br />

from its EA cohort Respawn. We<br />

don’t think Titanfall’s bots were a<br />

great solution, but at least they<br />

fleshed out the action.<br />

The result is that Battlefront 2015<br />

feels both bigger and smaller than<br />

the 10-year-old Battlefront II. Sure,<br />

put the two next to each other and<br />

the difference in graphics is clear. A<br />

decade ago, Battlefront II’s sense of<br />

scale is what tricked us into feeling<br />

we were living Star Wars. DICE gets<br />

pretty close to the same feeling with<br />

some spectacular graphics, but it’s<br />

not enough. Not for us, anyway. It’s<br />

definitely not where we expected<br />

we’d be in 2015.<br />

Single player<br />

There are also two single-player/<br />

co-op modes. One is a reskinned<br />

Horde option, fighting off waves of<br />

enemies. The other is basically the<br />

same thing except the waves are<br />

just a stream of troops and you’re<br />

aiming to kill a certain amount. We<br />

don’t think either is interesting,<br />

though it will let you use all weapons<br />

immediately, no unlocks necessary.<br />

We played through each mode once<br />

and then went back to multiplayer.<br />

Verdict<br />

It’s admittedly hard to divorce our<br />

opinions of Battlefront from our<br />

expectations – both in regards to<br />

the game’s predecessors and DICE’s<br />

other work. We’ve tried to avoid too<br />

many comparisons to Battlefront II<br />

here, but we’ve waited a decade for<br />

this game and after 10 years this is<br />

not only missing many of the modes<br />

and features that seemed destined<br />

for Pandemic’s original stab at a<br />

Battlefront III, but also much of<br />

what we liked about Battlefront II.<br />

We’ve also tried to avoid harping<br />

too much on ‘problems’ that are<br />

endemic to the source material. For<br />

instance, we’re still not fans of the<br />

fact the guns in Battlefront have<br />

a spread instead of recoil, and we<br />

don’t like the feel. That, however,<br />

is what laser rifles (at least in Star<br />

Wars) do, and DICE couldn’t change<br />

this even if it wanted to, and we’ve<br />

come to accept it for what it is.<br />

But we think the game falls into<br />

a weird place. It’s not Battlefront III<br />

enough for the diehard fans, and<br />

it’s not deep enough (at least, not<br />

without spending another £40 and<br />

waiting on a long dribble of content)<br />

for us to believe the game has<br />

staying power. It is, however, friendly<br />

enough for beginners that it may<br />

(temporarily) appeal to the masses<br />

of Star Wars fans that have never<br />

touched its predecessor or a modern<br />

shooter, but want to pick up a fun<br />

video game after seeing The Force<br />

Awakens. J Hayden Dingman<br />

February 2016 www.pcadvisor.co.uk/reviews 67

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