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Reviews<br />
£44 inc VAT<br />
GAME<br />
Star Wars Battlefront<br />
Contact<br />
• starwars.ea.com/en_GB<br />
System requirements<br />
<strong>PC</strong>; Sony PlayStation 4;<br />
Microsoft Xbox 360<br />
We’ve largely come to terms with<br />
Star Wars Battlefront. It’s not like<br />
Battlefront II, but it’s not what we<br />
wanted from Battlefront III either.<br />
So what is it? Well, it looks<br />
great, for one, and it sounds good,<br />
too. Neither of those facts should<br />
surprise you at this point. It was<br />
developed by DICE, and this is<br />
what it does. Battlefield has always<br />
been (at least audio-visually) a<br />
technological marvel, and that talent<br />
makes it over intact to Battlefront.<br />
Whether you are tromping<br />
through the glistening snow of Hoth<br />
or the sun-dappled redwoods of<br />
Endor, Battlefront looks and sounds<br />
like Star Wars, to an incredible<br />
degree. Red and green laser beams<br />
fire through the air, and old-school<br />
sparks erupt wherever they hit.<br />
AT-ATs awkwardly shuffle back<br />
and forth around the battlefield.<br />
And perhaps most delightful of<br />
all is the Wilhelm scream you’ll<br />
occasionally hear from a fallen foe.<br />
Indeed, in many ways, Battlefront<br />
feels even more faithful to the look<br />
and feel of the original Star Wars<br />
trilogy than George Lucas’s green<br />
screen-heavy prequel films.<br />
At its best, this is your lovinglydetailed<br />
toy box brought to life<br />
– Darth Vader and Return of the<br />
Jedi-era Luke Skywalker striding<br />
out into the middle of Hoth for a<br />
climactic engagement, while Y-Wings<br />
strafe overhead and an Imperial Star<br />
Destroyer bombards the ground<br />
from its lofty perch in space.<br />
Lack of substance<br />
Unfortunately, the game itself<br />
is surprisingly thin. Just three<br />
modes feature large-scale conflict:<br />
Walker Assault, Supremacy and<br />
Fighter Squadron. These allow<br />
for the full 20 versus 20 battles,<br />
vehicles and hero units.<br />
Other modes include Death<br />
Match, Drop Zone and Hero Hunt.<br />
These make for a fun break from<br />
the bigger modes but they’re light<br />
on spectacle and none feels like<br />
something you’d sink an afternoon<br />
into. Especially since, as a shooter,<br />
Battlefront has some nasty issues,<br />
including awful spawns (especially<br />
on Hoth), grenade spam, and<br />
overpowered one-shot weapons<br />
on extremely short cool downs.<br />
So you end up returning to the<br />
larger game types and the 12 maps.<br />
They are beautiful and four of<br />
them are enormous – the remaining<br />
eight are smaller. With EA selling<br />
its usual £40 season pass with<br />
(we assume) more maps, the whole<br />
thing feels cynical at best.<br />
And let’s return to the fact the<br />
game is limited to 20 versus 20<br />
even in its largest modes. DICE<br />
does a good job disguising this,<br />
mostly by clever use of sight lines<br />
66 www.pcadvisor.co.uk/reviews February 2016