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Reviews<br />

£44 inc VAT<br />

GAME<br />

Star Wars Battlefront<br />

Contact<br />

• starwars.ea.com/en_GB<br />

System requirements<br />

<strong>PC</strong>; Sony PlayStation 4;<br />

Microsoft Xbox 360<br />

We’ve largely come to terms with<br />

Star Wars Battlefront. It’s not like<br />

Battlefront II, but it’s not what we<br />

wanted from Battlefront III either.<br />

So what is it? Well, it looks<br />

great, for one, and it sounds good,<br />

too. Neither of those facts should<br />

surprise you at this point. It was<br />

developed by DICE, and this is<br />

what it does. Battlefield has always<br />

been (at least audio-visually) a<br />

technological marvel, and that talent<br />

makes it over intact to Battlefront.<br />

Whether you are tromping<br />

through the glistening snow of Hoth<br />

or the sun-dappled redwoods of<br />

Endor, Battlefront looks and sounds<br />

like Star Wars, to an incredible<br />

degree. Red and green laser beams<br />

fire through the air, and old-school<br />

sparks erupt wherever they hit.<br />

AT-ATs awkwardly shuffle back<br />

and forth around the battlefield.<br />

And perhaps most delightful of<br />

all is the Wilhelm scream you’ll<br />

occasionally hear from a fallen foe.<br />

Indeed, in many ways, Battlefront<br />

feels even more faithful to the look<br />

and feel of the original Star Wars<br />

trilogy than George Lucas’s green<br />

screen-heavy prequel films.<br />

At its best, this is your lovinglydetailed<br />

toy box brought to life<br />

– Darth Vader and Return of the<br />

Jedi-era Luke Skywalker striding<br />

out into the middle of Hoth for a<br />

climactic engagement, while Y-Wings<br />

strafe overhead and an Imperial Star<br />

Destroyer bombards the ground<br />

from its lofty perch in space.<br />

Lack of substance<br />

Unfortunately, the game itself<br />

is surprisingly thin. Just three<br />

modes feature large-scale conflict:<br />

Walker Assault, Supremacy and<br />

Fighter Squadron. These allow<br />

for the full 20 versus 20 battles,<br />

vehicles and hero units.<br />

Other modes include Death<br />

Match, Drop Zone and Hero Hunt.<br />

These make for a fun break from<br />

the bigger modes but they’re light<br />

on spectacle and none feels like<br />

something you’d sink an afternoon<br />

into. Especially since, as a shooter,<br />

Battlefront has some nasty issues,<br />

including awful spawns (especially<br />

on Hoth), grenade spam, and<br />

overpowered one-shot weapons<br />

on extremely short cool downs.<br />

So you end up returning to the<br />

larger game types and the 12 maps.<br />

They are beautiful and four of<br />

them are enormous – the remaining<br />

eight are smaller. With EA selling<br />

its usual £40 season pass with<br />

(we assume) more maps, the whole<br />

thing feels cynical at best.<br />

And let’s return to the fact the<br />

game is limited to 20 versus 20<br />

even in its largest modes. DICE<br />

does a good job disguising this,<br />

mostly by clever use of sight lines<br />

66 www.pcadvisor.co.uk/reviews February 2016

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