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Reviews<br />

£15 inc VAT<br />

GAME<br />

Life is Strange<br />

Contact<br />

• lifeisstrange.co.uk<br />

System requirements<br />

<strong>PC</strong>; Sony PlayStation 3/4;<br />

Microsoft Xbox 360/One<br />

When Telltale first released The<br />

Walking Dead, we thought that<br />

the dialogue and/or choice-driven<br />

stories worked pretty well when<br />

the stakes were life-and-death, but<br />

didn’t think that it would be nearly<br />

as compelling without the threat<br />

of the apocalypse.<br />

Life is Strange is the game that<br />

tries to prove us wrong. You play as<br />

Maxine ‘Max’ Caulfield, a teenage<br />

girl at the prestigious Blackwell<br />

Academy – a private boarding<br />

school in a small town, Arcadia Bay.<br />

The game draws its inspiration<br />

from Telltale’s style of adventure<br />

game – half the game is walking<br />

around and listening to Max<br />

comment on her surroundings, while<br />

the other part is made up of lengthy<br />

choice-ridden dialogue sequences,<br />

complete with its own ‘That Was An<br />

Important Decision’ indicator.<br />

And for the most part, you’re a<br />

teenage girl with teenage problems.<br />

Bullies. Suicide. Overbearing<br />

parents. Absent parents. Trying to<br />

figure out how to stand up for what<br />

you believe in. Trying to work out<br />

what you believe in. Navigating<br />

cliques and drama. Hanging out<br />

with your best friend Chloe.<br />

There’s a level of artifice to it<br />

– a feeling, sometimes, of “Do kids<br />

actually talk like this?” And the<br />

subsequent “No, no they don’t.”<br />

It’s not so much an accurate<br />

appraisal of teenage-dom as it is<br />

someone’s earnest recollection of<br />

what it felt like to be a teenager.<br />

But the ideas are real. If Life is<br />

Strange doesn’t completely capture<br />

its subject matter, it at least hits on<br />

truth enough of the time. Feelings<br />

of insecurity and of playing at<br />

adulthood, are powerful and not<br />

often explored in video games,<br />

given our tendency towards trying<br />

to escape those feelings through<br />

supercharged power fantasies.<br />

Life is Strange has its flaws. The<br />

game’s use of slang is particularly<br />

questionable, and sometimes<br />

cringe-inducing. And the cast is<br />

maybe six or seven characters too<br />

large, with a few who do nothing. It<br />

seems they exist simply to exist, or<br />

are dropped after a strong setup in<br />

the first two episodes.<br />

We were surprised, though. Life<br />

is Strange makes the mundane<br />

compelling, episode after episode.<br />

Looking through old photographs,<br />

listening to Max talk about her<br />

childhood or comment on how she’s<br />

outgrown bits of pop culture, or<br />

seeing how the smallest of actions<br />

can have big consequences. These<br />

are the game’s strengths.<br />

Back to the future<br />

The irony is that these menial<br />

glimpses of ‘real life’ are the most<br />

compelling part of Life is Strange.<br />

Moving through the five<br />

episodes, we simultaneously move<br />

further and further away from<br />

Max-as-teenager. The low-key<br />

character study of earlier episodes<br />

is steadily supplanted by two larger<br />

stories: Max’s ability to rewind time<br />

and the disappearance of another<br />

Blackwell girl, Rachel Amber.<br />

Max discovers that she is able to<br />

time travel early on and, to its credit,<br />

Life is Strange makes good use of it.<br />

Since this is a choice-driven game,<br />

you’re given the ability to make a<br />

decision on how events play out,<br />

then rewind and see how the other<br />

option works out, then decide.<br />

However, the time travel element<br />

in Life is Strange makes more<br />

sense as a game mechanic than as<br />

a plot device, as it doesn’t hold up<br />

to scrutiny. Any rules about Max’s<br />

ability are largely arbitrary, held to<br />

only until the moment the story calls<br />

for them to be broken. Plot holes<br />

abound. And the mystery of how<br />

and why Max was granted this ability<br />

are never properly addressed.<br />

It’s fortuitous that she got<br />

it when she did, though. Rachel<br />

Amber’s disappearance is a nearconstant<br />

presence in Arcadia Bay,<br />

with her face staring out from<br />

dozens of Missing Person posters.<br />

There’s something wrong with<br />

Blackwell Academy, and Max dons<br />

her deerstalker cap to try and<br />

uncover the school’s darkest secret.<br />

Life is Strange doesn’t pull its<br />

punches. There are some truly<br />

depraved moments in the story, the<br />

likes of which we’d expect more from<br />

Condemned than some twee game<br />

about high school kids. And what’s<br />

worse: some of those moments<br />

are avoidable, if you make the<br />

68 www.pcadvisor.co.uk/reviews February 2016

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