Course Descripons - The Art Institutes
Course Descripons - The Art Institutes
Course Descripons - The Art Institutes
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>Course</strong> Descrip� ons<br />
implement a pre-exis� ng design determined by the teacher to<br />
create the game environment. (Prerequisite: GAD325)<br />
GAD338 Game Modeling & Anima� on (4 credits)<br />
Real � me 3D anima� on requires a thorough understanding and<br />
ability to create scenes and characters in such a way as to minimize<br />
the � me it takes for a computer to redraw the scene as it<br />
moves in a game. Students learn level detail crea� on techniques<br />
using industry-standard 3D modeling so� ware and computers.<br />
(Prerequisite: MAA228)<br />
GAD356 2D Digital Authoring (4 credits)<br />
This course incorporates various media elements into a demonstra�<br />
ve work. It explores and integrates elements of video, audio,<br />
anima� on, user interface design, gaming, CD/DVD authoring, and<br />
web page authoring to produce eff ec� ve fi nal products. Students<br />
learn the func� ons of fl owchar� ng, linking, branching and the<br />
basic principles of interac� vi� es between ac� on and response.<br />
Eff ec� ve design aesthe� cs and usability are be integrated across<br />
mul� ple interac� ve media pla� orms. (Prerequisite: MAA224)<br />
GAD357 Character Modeling & Rigging (4 credits)<br />
This course covers advanced modeling techniques used for<br />
building a 3 dimensional character. Students explore techniques<br />
of character modeling to include various approaches to fi gure<br />
construc� on. (Prerequisite: MAA337)<br />
GAD445 Advanced Game Prototyping (4 credits)<br />
In this course, students perform as members of a pre-determined<br />
team to create a game level within an exis� ng engine. Students<br />
con� nue to develop a project that began in the Game Prototyping<br />
class by a diff erent team of students. Final is the complete<br />
delivery of the project through a presenta� on and use of marketing<br />
materials. (Prerequisite: GAD325)<br />
GAD448 Character Anima� on (4 credits)<br />
This course is the culmina� on of all modeling and anima� on<br />
courses. Students create work based on understanding of modeling,<br />
anima� on and rigging. (Prerequisite: MAA228)<br />
GAD455 Team Game Produc� on (4 credits)<br />
Students either select or accept a specifi c role on the produc� on<br />
team and, ac� ng in a � mely and professional capacity, ensure<br />
that the game project is completed. Students create and refi ne<br />
the game produc� on document, level designs, basic 2D art and<br />
3D models to be combined into a playable Game Demo. (Prerequisite:<br />
GAD335 or GAD445)<br />
GAD466 Programming for the Ar� st (4 credits)<br />
This course introduces basic scrip� ng to extend the capabili� es of<br />
the ar� st working in media applica� ons. Students are introduced<br />
to data structures, constructs, classes, and high level scrip� ng<br />
languages. A func� onal applica� on rela� ng to their fi eld of study<br />
is produced u� lizing a scrip� ng language. (Prerequisite: GAD356)<br />
82 Academic Programs<br />
GAD467 Interior Spaces & Worlds (4 credits)<br />
Most levels of popular games are designed as building interiors<br />
and contain characteris� cs common to interior design layouts.<br />
This course provides the opportunity for students to create<br />
architectural interiors represen� ng houses, buildings, and en� re<br />
worlds in which to place anima� on and game characters. (Prerequisite:<br />
MAA227)<br />
GD105 Survey of Graphic Design (4 credits)<br />
An introduc� on to the history, principles, elements and vocabulary<br />
of graphic design. Methods are explored to help iden� fy<br />
design objec� ves and improve graphic communica� on skills,<br />
while exposing students to the process of graphic design through<br />
exercises, projects, wri� en assignments and cri� ques.<br />
GD107 Introduc� on to Design Applica� ons (4 credits)<br />
This course is designed to provide an introduc� on to the industryrelated<br />
graphic so� ware applica� ons currently used in the design<br />
professions. Students are introduced to basic skills and technical<br />
devices for electronic produc� on of visual communica� on. <strong>The</strong><br />
three areas of concentra� on are digital illustra� on, image/photographic<br />
manipula� on, and page layout.<br />
GD108 Digital Photography for Designers (4 credits)<br />
This course introduces students to the fundamental terminology,<br />
concepts, and techniques of digital image acquisi� on, image<br />
archiving, manipula� on, and output. This course focuses on<br />
the principles of using color, composi� on, ligh� ng, and other<br />
techniques for overall thema� c and visual eff ects of photographic<br />
images. (Prerequisite: ART110, and DPH242)<br />
GD109 Digital Illustra� on (4 credits)<br />
This course advances the students understanding of the computer<br />
as an ar� st tool. Building on previous courses in drawing,<br />
concept development and introductory computer aided design;<br />
students are asked to generate a number of expressive solu� ons<br />
that address specifi c illustra� ve problems, both technical and crea�<br />
ve. As part of this course, students are given the opportunity<br />
to develop their digital illustra� on skills by exploring numerous<br />
tools and techniques to obtain desired results. Sequence: follows<br />
GD107 for Graphic Design and Illustra� ons majors; ADV106 for<br />
Adver� sing majors.<br />
GD110 Introduc� on to Typography: Tradi� onal (4 credits)<br />
This course is an introduc� on of le� ering skills and the history<br />
and founda� on of le� erforms. <strong>The</strong> placement of display and<br />
text type in a forma� ed space, and the rela� onship between<br />
the appearance and readability of le� erforms, are also studied.<br />
Students work in a tradi� onal context of hand-rendering type<br />
and also be introduced to contemporary typese� ng technology.<br />
(Prerequisite: ART100, and ART110)<br />
GD203 Digital Layout (4 credits)<br />
This course explores various means of indica� ng, placing and<br />
manipula� ng visual elements in page design, systema� cally<br />
developing strong and crea� ve layout solu� ons by means of a