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Course Descripons - The Art Institutes

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<strong>Course</strong> Descrip� ons<br />

implement a pre-exis� ng design determined by the teacher to<br />

create the game environment. (Prerequisite: GAD325)<br />

GAD338 Game Modeling & Anima� on (4 credits)<br />

Real � me 3D anima� on requires a thorough understanding and<br />

ability to create scenes and characters in such a way as to minimize<br />

the � me it takes for a computer to redraw the scene as it<br />

moves in a game. Students learn level detail crea� on techniques<br />

using industry-standard 3D modeling so� ware and computers.<br />

(Prerequisite: MAA228)<br />

GAD356 2D Digital Authoring (4 credits)<br />

This course incorporates various media elements into a demonstra�<br />

ve work. It explores and integrates elements of video, audio,<br />

anima� on, user interface design, gaming, CD/DVD authoring, and<br />

web page authoring to produce eff ec� ve fi nal products. Students<br />

learn the func� ons of fl owchar� ng, linking, branching and the<br />

basic principles of interac� vi� es between ac� on and response.<br />

Eff ec� ve design aesthe� cs and usability are be integrated across<br />

mul� ple interac� ve media pla� orms. (Prerequisite: MAA224)<br />

GAD357 Character Modeling & Rigging (4 credits)<br />

This course covers advanced modeling techniques used for<br />

building a 3 dimensional character. Students explore techniques<br />

of character modeling to include various approaches to fi gure<br />

construc� on. (Prerequisite: MAA337)<br />

GAD445 Advanced Game Prototyping (4 credits)<br />

In this course, students perform as members of a pre-determined<br />

team to create a game level within an exis� ng engine. Students<br />

con� nue to develop a project that began in the Game Prototyping<br />

class by a diff erent team of students. Final is the complete<br />

delivery of the project through a presenta� on and use of marketing<br />

materials. (Prerequisite: GAD325)<br />

GAD448 Character Anima� on (4 credits)<br />

This course is the culmina� on of all modeling and anima� on<br />

courses. Students create work based on understanding of modeling,<br />

anima� on and rigging. (Prerequisite: MAA228)<br />

GAD455 Team Game Produc� on (4 credits)<br />

Students either select or accept a specifi c role on the produc� on<br />

team and, ac� ng in a � mely and professional capacity, ensure<br />

that the game project is completed. Students create and refi ne<br />

the game produc� on document, level designs, basic 2D art and<br />

3D models to be combined into a playable Game Demo. (Prerequisite:<br />

GAD335 or GAD445)<br />

GAD466 Programming for the Ar� st (4 credits)<br />

This course introduces basic scrip� ng to extend the capabili� es of<br />

the ar� st working in media applica� ons. Students are introduced<br />

to data structures, constructs, classes, and high level scrip� ng<br />

languages. A func� onal applica� on rela� ng to their fi eld of study<br />

is produced u� lizing a scrip� ng language. (Prerequisite: GAD356)<br />

82 Academic Programs<br />

GAD467 Interior Spaces & Worlds (4 credits)<br />

Most levels of popular games are designed as building interiors<br />

and contain characteris� cs common to interior design layouts.<br />

This course provides the opportunity for students to create<br />

architectural interiors represen� ng houses, buildings, and en� re<br />

worlds in which to place anima� on and game characters. (Prerequisite:<br />

MAA227)<br />

GD105 Survey of Graphic Design (4 credits)<br />

An introduc� on to the history, principles, elements and vocabulary<br />

of graphic design. Methods are explored to help iden� fy<br />

design objec� ves and improve graphic communica� on skills,<br />

while exposing students to the process of graphic design through<br />

exercises, projects, wri� en assignments and cri� ques.<br />

GD107 Introduc� on to Design Applica� ons (4 credits)<br />

This course is designed to provide an introduc� on to the industryrelated<br />

graphic so� ware applica� ons currently used in the design<br />

professions. Students are introduced to basic skills and technical<br />

devices for electronic produc� on of visual communica� on. <strong>The</strong><br />

three areas of concentra� on are digital illustra� on, image/photographic<br />

manipula� on, and page layout.<br />

GD108 Digital Photography for Designers (4 credits)<br />

This course introduces students to the fundamental terminology,<br />

concepts, and techniques of digital image acquisi� on, image<br />

archiving, manipula� on, and output. This course focuses on<br />

the principles of using color, composi� on, ligh� ng, and other<br />

techniques for overall thema� c and visual eff ects of photographic<br />

images. (Prerequisite: ART110, and DPH242)<br />

GD109 Digital Illustra� on (4 credits)<br />

This course advances the students understanding of the computer<br />

as an ar� st tool. Building on previous courses in drawing,<br />

concept development and introductory computer aided design;<br />

students are asked to generate a number of expressive solu� ons<br />

that address specifi c illustra� ve problems, both technical and crea�<br />

ve. As part of this course, students are given the opportunity<br />

to develop their digital illustra� on skills by exploring numerous<br />

tools and techniques to obtain desired results. Sequence: follows<br />

GD107 for Graphic Design and Illustra� ons majors; ADV106 for<br />

Adver� sing majors.<br />

GD110 Introduc� on to Typography: Tradi� onal (4 credits)<br />

This course is an introduc� on of le� ering skills and the history<br />

and founda� on of le� erforms. <strong>The</strong> placement of display and<br />

text type in a forma� ed space, and the rela� onship between<br />

the appearance and readability of le� erforms, are also studied.<br />

Students work in a tradi� onal context of hand-rendering type<br />

and also be introduced to contemporary typese� ng technology.<br />

(Prerequisite: ART100, and ART110)<br />

GD203 Digital Layout (4 credits)<br />

This course explores various means of indica� ng, placing and<br />

manipula� ng visual elements in page design, systema� cally<br />

developing strong and crea� ve layout solu� ons by means of a

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