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Course Descripons - The Art Institutes

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<strong>Course</strong> Descrip� ons<br />

sound and apply it for audio enhancement of their anima� ons.<br />

Students will also learn how to produce appropriate audio eff ects<br />

and transi� on in computer anima� on.<br />

MAA123 Drawing for Anima� on (4 credits)<br />

Building on knowledge from preceding drawing courses, students<br />

will develop their drawing skills in the context of professional<br />

media arts and anima� on applica� ons as well as their fi gure<br />

sculp� ng skills. This course will place emphasis on advanced<br />

drawing techniques and strengthening skills through real world<br />

observa� on. (Prerequisite: ART111)<br />

MAA217 3D Modeling (4 credits)<br />

Through cri� cal analysis, the student will apply basic design<br />

principles to the solu� on of visual problems using elements of<br />

3D design. <strong>The</strong> student will conceptualize 3D coordinate systems,<br />

construct 3D models, and apply them to geometric construc� on.<br />

(Prerequisite: DPH242)<br />

MAA221 Storyboarding (4 credits)<br />

This course focuses on applying industry-standard storyboarding<br />

and scrip� ng techniques to anima� on. Contents to be covered include<br />

the various purposes and formats of storyboards, the basic<br />

terminology and concepts used in storyboarding, and the applica-<br />

� on of storyboarding techniques to the crea� on of storyboards<br />

with or without a wri� en script. Sequence: follows ART111 for<br />

GAD and MAA majors.<br />

MAA224 2D Anima� on Principles (4 credits)<br />

Students will study � ming and weight through a series of projects<br />

designed to demonstrate the principles of anima� on. Issues such<br />

as keyframing, in-betweening, and cycling will be addressed.<br />

(Prerequisite: ART111)<br />

MAA227 Materials & Ligh� ng (4 credits)<br />

In this class students will be introduced to materials, textures and<br />

ligh� ng strategies to add detail and realism to objects without<br />

adding complexity to the model. Students will simulate real world<br />

surfaces and textures. (Prerequisite: MAA217)<br />

MAA228 3D Anima� on (4 credits)<br />

Students are introduced to basic 3D anima� on techniques. Topics<br />

to be covered include hierarchical linking, keyframing, func� on<br />

curves, animated modifi ers, basic morphing, animated cameras,<br />

and an introduc� on to character anima� on. (Prerequisite:<br />

MAA217) Sequence: follows MAA101 for MAA majors.<br />

MAA234 Digital Ink & Paint (4 credits)<br />

This is course is an introduc� on to the computer as an ink and<br />

paint media for anima� on. Basics of scanning, clean up, ink<br />

and paint, and camera will be explored. (Prerequisite: MAA224,<br />

MAA101)<br />

MAA336 3D Visual Eff ects & Composi� ng (4 credits)<br />

Eff ects anima� on takes students through the basics of making<br />

special eff ects. Students will be using such tools as par� cles,<br />

95 Academic Programs<br />

so� bodies, dynamics and expressions to create several scenes.<br />

(Prerequisite: MAA228)<br />

MAA337 Hard Surface & Organic Modeling (4 credits)<br />

This course covers advanced modeling techniques used for building<br />

organic and hard surface objects and environments. (Prerequisite:<br />

MAA217)<br />

MAA338 Intermediate 3D Anima� on (4 credits)<br />

Using 3D anima� on so� ware, students further explore character<br />

anima� on techniques using bone systems and inverse kinema� cs,<br />

as well as con� nuing to refi ne their ligh� ng, camera, and � ming<br />

techniques. (Prerequisite: MAA228)<br />

MAA344 2D Anima� on (4 credits)<br />

Students will apply basic anima� on principles to produce a sequence.<br />

Emphasis will be placed on � ming and performance. Use<br />

of a capture device, pencil tests, inking and other 2D anima� on<br />

skills will be explored. (Prerequisite: MAA234)<br />

MAA346 Mo� on Graphics (4 credits)<br />

This course is an introduc� on to the use of � tling in the theatrical<br />

and broadcast graphics. Techniques for design and implementa-<br />

� on will be covered. Students will produce � tle sequences and<br />

montages integra� ng image manipula� on applica� ons and other<br />

image processing support. (Prerequisite: MAA234)<br />

MAA347 Advanced Ligh� ng & Texturing (4 credits)<br />

In this course students will con� nue to develop ligh� ng and texturing<br />

skills. (Prerequisite: MAA227)<br />

MAA451 Por� olio Founda� ons (4 credits)<br />

In this course, students begin produc� on of their digital portfolio<br />

and explore career development concepts. Through class<br />

ac� vi� es, students organize their work to refl ect and enhance<br />

their individual strengths in computer anima� on. (Prerequisite: 4<br />

quarters or less from gradua� on)<br />

MAA454 2D Anima� on Studio (4 credits)<br />

Students work with team members on actual anima� on jobs from<br />

the fi eld, or create a completed anima� on that demonstrates<br />

storytelling techniques. (Prerequisite: MAA344)<br />

MAA458 3D Anima� on Studio (4 credits)<br />

Students will use advanced anima� on techniques to create,<br />

design, produce and edit a fully realized concept. (Prerequisite:<br />

MAA338)<br />

MAA461 Por� olio Produc� on I (4 credits)<br />

This course will focus on the refi nement of previous work into a<br />

comprehensive collec� on representa� ve of Media <strong>Art</strong>s & Anima-<br />

� on skills. Emphasis will be on development, design, cra� smanship<br />

and presenta� on. This course begins the process of examining<br />

the student’s strengths and building upon them to produce<br />

a marketable por� olio. (Prerequisite: MAA451 – Second to Last<br />

Quarter)

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