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Vision | 165<br />

tion in a way that a normal—dull—business plan would not.<br />

Many groups in the company have since written their own<br />

future histories, focusing on their own part <strong>of</strong> the business. We<br />

even developed a simulation or “business game,” like Monopoly<br />

on steroids, based on the Future History, to help teach managers<br />

what we are trying to accomplish.<br />

••<br />

In the interviews, I learned to get people into a “future history<br />

mood” by talking about the past. It is hard to get people<br />

to think more than a year in the future, but looking back many<br />

years prepares you to look forward many years. Don’t just<br />

extrapolate today’s concerns; try to spot emerging trends that<br />

could trigger a new era. By definition, an era is marked by such<br />

radical change that success requires new strategies: if the issues<br />

aren’t radically different, then it isn’t a new era.<br />

I divide NetApp’s history into four eras: start-up, hypergrowth,<br />

crash-and-recover, and enterprise-customer. In our<br />

start-up era, we invented and developed a product, raised money,<br />

found customers, hired a new CEO, became pr<strong>of</strong>itable, and went<br />

public. The big issue was to define NetApp: what our products<br />

should be, which customers to go after, and how to reach them.<br />

In the hypergrowth era that followed, after the IPO, we understood<br />

our products and customers, and the big challenge was to<br />

drive fast growth without breaking our company or our culture.<br />

The transition from one era to another can be difficult<br />

to spot because most eras have roots that go deep into earlier<br />

ones. We had issues with fast growth even in the start-up<br />

era, but they weren’t so dangerous until we got larger. The<br />

roots <strong>of</strong> the enterprise-customer era went all the way back to

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