14.09.2023 Aufrufe

Filmakademie Baden-Württemberg Campus Magazin 23/24

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SHOOTING REPORT<br />

KAGE<br />

(Shadow)<br />

IN 1935, JAPANESE AUTHOR EIJI<br />

YOSHIKAWA PUBLISHED THE FOLLOWING<br />

QUOTE IN HIS BOOK ABOUT THE LEGEND-<br />

ARY SAMURAI AND PHILOSOPHER<br />

MIYAMOTO MUSASHI: "IT IS EASY TO DE-<br />

STROY AN EXTERNAL ENEMY, BUT IMPOSSI-<br />

BLE TO DEFEAT AN INTERNAL ONE."<br />

THE STORY OF THE VFX DIPLOMA FILM KAGE<br />

(JAPANESE FOR SHADOW) MAKES USE OF<br />

THE PHILOSOPHY AND VIRTUES OF THE<br />

SAMURAI TO STAGE INNER CONFLICTS AS A<br />

LITERAL BATTLE AGAINST ONESELF AND TO<br />

ILLUSTRATE A POSSIBLE WAY OF DEALING<br />

WITH THEM. THESE VIRTUES HAVE MANY<br />

PARALLELS TO THE NOW FAMILIAR BUDŌ,<br />

THE PHILOSOPHICAL COMPONENT OF THE<br />

JAPANESE MARTIAL ARTS.<br />

We follow the young samurai Taka who, on a deserted<br />

mystical mountain plateau in the midst of his training<br />

place lying in ruins, tries in vain to settle his inner conflict<br />

with excessive training. Inspired by the shadow archetype<br />

of Carl Gustav Jung‘s psychoanalytical theory, he<br />

becomes embroiled in a battle with his own shadow and<br />

discovers that he cannot win this battle.<br />

The realization of this film was a great challenge. We<br />

had to show a samurai in a fictional setting, depict an<br />

asynchronous, three-dimensional shadow and tell a metaphorical<br />

story in less than four minutes. Fortunately,<br />

we had a fantastic team of over 100 people, including<br />

highly ambitious students from the Animationsinstitut<br />

and other areas of the <strong>Filmakademie</strong>, as well as experienced<br />

industry professionals, who worked together to<br />

overcome this challenge.<br />

Once the story and key points were established, Lee<br />

Huang (a member of Jackie Chan‘s stunt crew) and his<br />

team implemented the fight choreography in a first<br />

previz. In addition, we received valuable first-hand input<br />

in online conferences from Ide Ryusetsu, a Japanese<br />

samurai grandmaster who had already acted as a motion-capture<br />

actor for the character Jin Sakai in the video<br />

game GHOST OF TSUSHIMA. Afterwards, martial artist<br />

and actor Eskindir Tesfay took over these basics and<br />

finalized the fight choreography together with the actors<br />

Anon Mall (Samurai Taka) and Bernhard Fuchs (Taka‘s<br />

shadow).<br />

We had to do various VFX tests, including the design<br />

of the fictional mountain plateau environment and<br />

the three-dimensional shadow. An AI-assisted solution<br />

helped us to crop the shadow silhouette and darken it<br />

later in the image. To reduce the effort, the SFX mask<br />

department had to find a way to cover the eyes. This was<br />

because the costume and mask already had to form as<br />

dark a base as possible. After extensive research, the costume<br />

of the samurai Taka was modelled on the warrior<br />

clothing of the Sengoku period in Japan (15th/16th century)<br />

and elaborately handcrafted. The authentic samurai<br />

swords worth 6,000 euros were made especially for<br />

this film by a katana smithy ( Japanese long sword, editor‘s<br />

note). For the fight scenes, optically identical wooden<br />

dummies were used for safety reasons. In the event<br />

that a wooden sword should break, six copies were provided<br />

so that shooting would not be interrupted by necessary<br />

repairs.<br />

The challenge of the filming location remained. The dojo<br />

ruin was completely recreated as a set design and set<br />

on stilts on a virtual mountain in front of a full CG backdrop.<br />

The CG environment was created in Unreal Engine 5<br />

(a tool for real-time 3D creation for photorealistic visualizations<br />

and immersive experiences, editor‘s note)<br />

and formed the basis for the virtual production shoot.<br />

At the end of January, the first shooting block followed<br />

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