Filmakademie Baden-Württemberg Campus Magazin 23/24
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SHOOTING REPORT<br />
KAGE<br />
(Shadow)<br />
IN 1935, JAPANESE AUTHOR EIJI<br />
YOSHIKAWA PUBLISHED THE FOLLOWING<br />
QUOTE IN HIS BOOK ABOUT THE LEGEND-<br />
ARY SAMURAI AND PHILOSOPHER<br />
MIYAMOTO MUSASHI: "IT IS EASY TO DE-<br />
STROY AN EXTERNAL ENEMY, BUT IMPOSSI-<br />
BLE TO DEFEAT AN INTERNAL ONE."<br />
THE STORY OF THE VFX DIPLOMA FILM KAGE<br />
(JAPANESE FOR SHADOW) MAKES USE OF<br />
THE PHILOSOPHY AND VIRTUES OF THE<br />
SAMURAI TO STAGE INNER CONFLICTS AS A<br />
LITERAL BATTLE AGAINST ONESELF AND TO<br />
ILLUSTRATE A POSSIBLE WAY OF DEALING<br />
WITH THEM. THESE VIRTUES HAVE MANY<br />
PARALLELS TO THE NOW FAMILIAR BUDŌ,<br />
THE PHILOSOPHICAL COMPONENT OF THE<br />
JAPANESE MARTIAL ARTS.<br />
We follow the young samurai Taka who, on a deserted<br />
mystical mountain plateau in the midst of his training<br />
place lying in ruins, tries in vain to settle his inner conflict<br />
with excessive training. Inspired by the shadow archetype<br />
of Carl Gustav Jung‘s psychoanalytical theory, he<br />
becomes embroiled in a battle with his own shadow and<br />
discovers that he cannot win this battle.<br />
The realization of this film was a great challenge. We<br />
had to show a samurai in a fictional setting, depict an<br />
asynchronous, three-dimensional shadow and tell a metaphorical<br />
story in less than four minutes. Fortunately,<br />
we had a fantastic team of over 100 people, including<br />
highly ambitious students from the Animationsinstitut<br />
and other areas of the <strong>Filmakademie</strong>, as well as experienced<br />
industry professionals, who worked together to<br />
overcome this challenge.<br />
Once the story and key points were established, Lee<br />
Huang (a member of Jackie Chan‘s stunt crew) and his<br />
team implemented the fight choreography in a first<br />
previz. In addition, we received valuable first-hand input<br />
in online conferences from Ide Ryusetsu, a Japanese<br />
samurai grandmaster who had already acted as a motion-capture<br />
actor for the character Jin Sakai in the video<br />
game GHOST OF TSUSHIMA. Afterwards, martial artist<br />
and actor Eskindir Tesfay took over these basics and<br />
finalized the fight choreography together with the actors<br />
Anon Mall (Samurai Taka) and Bernhard Fuchs (Taka‘s<br />
shadow).<br />
We had to do various VFX tests, including the design<br />
of the fictional mountain plateau environment and<br />
the three-dimensional shadow. An AI-assisted solution<br />
helped us to crop the shadow silhouette and darken it<br />
later in the image. To reduce the effort, the SFX mask<br />
department had to find a way to cover the eyes. This was<br />
because the costume and mask already had to form as<br />
dark a base as possible. After extensive research, the costume<br />
of the samurai Taka was modelled on the warrior<br />
clothing of the Sengoku period in Japan (15th/16th century)<br />
and elaborately handcrafted. The authentic samurai<br />
swords worth 6,000 euros were made especially for<br />
this film by a katana smithy ( Japanese long sword, editor‘s<br />
note). For the fight scenes, optically identical wooden<br />
dummies were used for safety reasons. In the event<br />
that a wooden sword should break, six copies were provided<br />
so that shooting would not be interrupted by necessary<br />
repairs.<br />
The challenge of the filming location remained. The dojo<br />
ruin was completely recreated as a set design and set<br />
on stilts on a virtual mountain in front of a full CG backdrop.<br />
The CG environment was created in Unreal Engine 5<br />
(a tool for real-time 3D creation for photorealistic visualizations<br />
and immersive experiences, editor‘s note)<br />
and formed the basis for the virtual production shoot.<br />
At the end of January, the first shooting block followed<br />
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