14.09.2023 Aufrufe

Filmakademie Baden-Württemberg Campus Magazin 23/24

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HANDMADE ANIMATION<br />

At pH studio, Sylvia worked as a production assistant<br />

on advertising projects and even an anime. In addition<br />

to her work in production, she also ventured into other<br />

fields: "I was able to try out many different things. I even<br />

helped out with cleanup and animation corrections."<br />

Being part of a project team, she noticed a big difference<br />

from work in other countries: "It was fascinating how<br />

much was actually still animated traditionally frame-byframe<br />

on paper – and how quickly and efficiently the<br />

artists are doing it!" The fact that this type of animation<br />

is still prevalent is most likely due to the so-called "veterans"<br />

who have been working in the industry for decades.<br />

They're used to animating on paper, Sylvia explains,<br />

and they're so fast that there’s no need to animate digitally.<br />

As a producer to-be, the organization of tasks within the<br />

project teams also stood out to Sylvia. While she often<br />

takes sole responsibility for the producing part of a project<br />

at the Animationsinstitut, artists and directors split<br />

such tasks among themselves at pH studio. Since some<br />

of the teams were very international, Sylvia also often<br />

worked digitally with her colleagues.<br />

After her internship, Sylvia decided to stay a while<br />

longer in Japan and travel around the country. She first<br />

went to Amagasaki and lived there in a shared house. In<br />

addition to Mount Fuji, she visited Mount Kōya, where<br />

she spent a whole night sleeping in a temple. However,<br />

living in Kyoto and having everyday conversations with<br />

the locals excited Sylvia the most: "It's just fun to walk<br />

through a city and talk to strangers. For example, I ended<br />

up in a pottery shop where it turned out that the store<br />

owners had been on vacation in Ludwigsburg."<br />

team members were also going abroad during their mobility<br />

year, things became increasingly more difficult:<br />

"We ended up being in three different time zones, which<br />

wasn’t great for our schedules, to say the least. But we<br />

made it work, and I'm grateful and proud that we kept<br />

pushing."<br />

After her stay in Kyoto, it was time for Sylvia to head<br />

back to Ludwigsburg. "Overall, I learned a lot about<br />

working in Japan. But I also developed quite a bit on a<br />

personal level." Sylvia definitely wants to come back –<br />

ideally to the Tokyo Game Show to present SYMBLINGS<br />

to the public.<br />

ONE VIDEO GAME<br />

THREE TIME ZONES<br />

While staying abroad, Sylvia has also worked on the 2D<br />

video game SYMBLINGS, together with her fellow students<br />

in Germany. The project was created in the third<br />

year of study, where various student teams each produce<br />

a film and an interactive application which must be set<br />

in the same universe. Sylvia's team came up with the<br />

world of SYMBLINGS: In a poisoned wasteland where<br />

mushrooms and plants are enemies, a hybrid creature<br />

made of chestnut and mushroom seeks to save the world.<br />

Recently, the SYMBLINGS team have founded their own<br />

company and received a €20,000 concept grant from the<br />

Games BW Promotional Programme. However, as other<br />

Tokyo Game Show<br />

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