14.09.2023 Aufrufe

Filmakademie Baden-Württemberg Campus Magazin 23/24

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SET EXTENSION WORKSHOP<br />

Currently, Virtual Production is certainly generating<br />

a lot of hype. Which is cool, because shooting in<br />

an LED studio is an incredibly exciting experience, and<br />

you can create some truly amazing things there. However,<br />

what‘s often overlooked<br />

is the need to question when<br />

and how the technology makes<br />

sense. Whenever something is<br />

meant to be fancy, the immediate<br />

response is, ‘Oh, let's shoot<br />

it in the LED studio.’ But the<br />

fact that some things might not<br />

work or look good, that VP isn‘t<br />

a one-size-fits-all solution that<br />

solves all problems, is not well<br />

understood by many at the moment. This is especially<br />

true in advertising; in the case of feature films, in my experience,<br />

there tends to be a better understanding.<br />

Is the correct application of LED Set Extension<br />

one of the goals of the workshop then?<br />

Absolutely, I think it‘s important to be aware of the limitations<br />

of VP technology and to plan it carefully. In the<br />

industry, as far as I can tell, there are few people who<br />

understand and can execute Virtual Productions across<br />

various disciplines. Based on my experience from shoots<br />

I‘ve been a part of, the director and cinematographer often<br />

thought they could achieve anything with VP, but<br />

in the end, a lot of retouching and post-work was necessary.<br />

The students of the SEW are meant to do a better<br />

job at this later on?<br />

It's important to me that Virtual Production, like any<br />

new technology, is seen in a nuanced<br />

light, and that its applications<br />

are used appropriately.<br />

That's the main goal of the SEW<br />

for me. By the end of the workshop,<br />

the students should be<br />

able to say, "Ah yes, that worked<br />

well. It looked great, and this is<br />

how it can be used." For this to<br />

happen, they need to, for example,<br />

understand how to set<br />

up a studio to achieve seamless integration, know which<br />

camera movements make sense, learn what kind of shots<br />

are feasible, and grasp how to address the lighting limitations<br />

of the technology, as well as the challenges posed<br />

by the floor and ceiling.<br />

But classic VFX techniques also play a role in the<br />

SEW, right?<br />

Absolutely, it's also about knowing when something<br />

doesn’t work as well with VP and when it's better to do it<br />

in a classic way, using greenscreen or traditional set extension.<br />

We’ll be working and experimenting with both.<br />

How will the course be structured for this purpose<br />

this year?<br />

Which is actually not the whole point of it. After<br />

all, VP is meant to streamline the post-production<br />

process...<br />

Exactly, people are using it to shoot in order to save<br />

money by creating multiple sets in one location. But if<br />

everything ends up in a post-production mess, then it‘s<br />

not worth it. With this technology, it‘s crucial to put a<br />

lot of thought into it and make preparations beforehand.<br />

Often, I get booked, and it's like, ‘Hey, we‘re shooting tomorrow,<br />

are you coming to the LED studio?‘ And then I<br />

arrive, and nothing is planned, there's no previs or techvis<br />

– and that just won't work. I‘ve worked on sets where<br />

100 percent of the LED content had to be replaced later<br />

because the results were unsatisfactory.<br />

At the beginning, we have instructional blocks that are<br />

less experimental and more theoretical. The focus here<br />

is on acquiring the necessary know-how. Then we have<br />

the shooting days in the studio when the LED wall is<br />

set up. During this time, the goal is to conduct tests,<br />

such as with camera and lighting setups. Essentially, the<br />

new SEW places emphasis on playful experimentation,<br />

both with greenscreen and VP. We do a lot of hands-on<br />

work, using examples, but we’re very open to students’<br />

own ideas about design, as long as they are feasible. Our<br />

main objective is to ensure that the students have encountered<br />

all the challenges that they might face on a<br />

set in the future.<br />

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